Emscripten is fantastic. https://github.com/kripken/emscripten LLVM -> JavaScript. The possibilities are many, wish I had more time to play with this kind of stuff. I believe it's how http://repl.it and similar sites work. Tangentially, aside from porting games, http://luatut.com/crash_course.html is one of the better uses [of Emscripten] I've seen. Press Escape and a console drops down. Handy way to learn a language…
repl.it uses biwascheme, a scheme interpreter written in javascript
Dune II ported to the Web with Emscripten
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Re: Dune II ported to the Web with Emscripten
#42Emscripten is fantastic. https://github.com/kripken/emscripten LLVM -> JavaScript. The possibilities are many, wish I had more time to play with this kind of stuff. I believe it's how http://repl.it and similar sites work. Tangentially, aside from porting games, http://luatut.com/crash_course.html is one of the better uses [of Emscripten] I've seen. Press Escape and a console drops down. Handy way to learn a language…
Re: Dune II ported to the Web with Emscripten
#43Emscripten is fantastic. https://github.com/kripken/emscripten LLVM -> JavaScript. The possibilities are many, wish I had more time to play with this kind of stuff. I believe it's how http://repl.it and similar sites work. Tangentially, aside from porting games, http://luatut.com/crash_course.html is one of the better uses [of Emscripten] I've seen. Press Escape and a console drops down. Handy way to learn a language…
Re: Dune II ported to the Web with Emscripten
#44My first job was at Virgin Games as an artist. I got a beta version of Dune II, and played it obsessively.
The artwork Westwood Studios created was very inspiring - their artists were very good and developed some wonder palettes.
Re: Dune II ported to the Web with Emscripten
#45Awesome. I'm not so excited about the tiny 320x200 viewport though. Why not zoom it to fit the browser window? Strangely, they seem to have managed to disable the browser's built-in zooming. So yeah, fun, but squinty.
Re: Dune II ported to the Web with Emscripten
#46In short, he says that sync model used in OpenDune ran very badly in JS, so he had to replace it with async model (thus introducing some bugs).
He also lists hotkeys:
Attack, Move, Harvest, Retreat, Guard, Tab, Build
Re: Dune II ported to the Web with Emscripten
#47Re: Dune II ported to the Web with Emscripten
#48Re: Dune II ported to the Web with Emscripten
#49Earlier quoted context omitted.
And thank god for the original C&C. I still think the soundtrack was brilliant: http://www.youtube.com/watch?v=kZAaq5JIhW0
I was always partial to Red Alert: http://www.youtube.com/watch?v=Tb-gI_pFog0
Re: Dune II ported to the Web with Emscripten
#50Just awesome. Dune II was a big part of my childhood. :)