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Skrillex Quest

skrillexquest.com

131–140 of 202 posts

Re: Skrillex Quest

#131
post #119

Okay, recreate that in HTML5.

Is there any reason one couldn't?

The problem now is that if you do it entirely with WebGL, you won't have as much people who can play it. WebGL support is still far from Flash support. It's however something that will change over time.

Re: Skrillex Quest

#132

Love the stunt. Skrillex is the biggest thing in music right now, no one even comes close. Very nice and tiny guy too.

Biggest thing in music? I think that's overstating him quite a bit. He might be the biggest thing in electronic music, which is a much smaller pond.

Re: Skrillex Quest

#133

What I find perhaps most fascinating about this is that it's almost certainly an advertisement (note the iTunes link at the end of the game, and the tagline at the bottom that the creator makes 'advergames'). If it is, in fact, an advergame, it's awesome to see folks like Skrillex (and/or Skrillex's marketing folks) willing to build something so cool and of legitimate artistic value to try to build up viral buzz.

Artistic value? The fuck? "Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the capitalist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink." - Bill Hicks

>"You're another whore at the capitalist gang bang and if you do a commercial"

Are we to assume that Mr. Hicks never promoted his gigs, and performed them for free?

Re: Skrillex Quest

#134
post #39
post #14

Disclaimer: Personal Tidbit I love electronic music. But, I can not get into Skrillex or American Dubstep for that manner. I feel like im missing something...

The correct term for what you refer to as "american dubstep" is actually Brostep. Dubstep was invented in Europe in the 90s and came out of the early techno scene. The shit these douches are making in California is completely unrelated.

Western Music Formation and Influences by Genre and Region: http://www.thomson.co.uk/blog/wp-content/uploads/infographic...

Re: Skrillex Quest

#135
post #38

Ugh, when I was a kid, electronic music didn't suck and you only started out with two heart containers. Get off my lawn.

Link electronic music that wasn't repetitive and wasn't released on Warp Records. Oh, and then go back and play The Legend of Zelda all the way to the end, and then come back here and say it was good. Also, you have a lawn? Lucky bastard.

>Link electronic music that wasn't repetitive and wasn't released on Warp Records.

I personally don't believe that repetition in electronic music even implies a sub-par track, but that's highly subjective of course, and we know where you stand.

Some of the most groundbreaking and beautiful music to me is found on the Basic Channel and Chain Reaction labels, with tracks that are extremely minimal and would probably sound repetitive to many listeners.

Plus 8 has a long history of incredible and innovative artists and tracks. It really depends on how you define electronic as well. If Chain Reaction is repetitive, Plus 8 less so, Warp less so, but even less are labels like Wax Trax! that had much more dynamic and traditional song structures from their artists (industrial). Do you consider them electronic? Subjective. Labels like Mo Wax delivered far less repetitive offerings than Warp artists, and just as compelling. Ghostly International takes takes us back to more traditional electronic offering if Mo Wax and Wax Trax! aren't 'electronic' enough for one's definition.

Really, there are just too many to name, even with the constraint of stripping out electronic music subjectively deemed 'repetitive'.

But I take your point though. Warp Records, especially at a particular time in electronic music's history, was one of those special and legendary labels that every genre seems to have one or two of. They were home to some of the most compelling and innovative artists of their generation, and rather than having just one or two, they were home to many. Might be the best electronic music label in history for strength of talent and how deep their roster went.

And I too have a lawn, but you don't need to get off it, -instead you can hang out on it and bring your vinyl. I've got a few crates of some incredibly good and rare discs and a 1200 on which to play them ;)

Re: Skrillex Quest

#136

Earlier quoted context omitted.

Out of curiosity have you played the Binding of Isaac? It's a zelda-esque game using short gameplay/permadeath + lots of random elements. Although may be windows only I don't recall.

Binding is available in steam and is available for Mac as well.

And linux!

Re: Skrillex Quest

#137

What I find perhaps most fascinating about this is that it's almost certainly an advertisement (note the iTunes link at the end of the game, and the tagline at the bottom that the creator makes 'advergames'). If it is, in fact, an advergame, it's awesome to see folks like Skrillex (and/or Skrillex's marketing folks) willing to build something so cool and of legitimate artistic value to try to build up viral buzz.

Artistic value? The fuck? "Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the capitalist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink." - Bill Hicks

You could just shorten the whole thing to "You're another whore at the capitalist gang bang, period".

Everyone's selling something. Try talking to an actual professional artist and ask them if they're following their dreams and expanding boundaries or if they're mass-producing different variations of the same 2 paintings they've been able to sell consistently in between kissing asses at galleries.

Re: Skrillex Quest

#138

What I find perhaps most fascinating about this is that it's almost certainly an advertisement (note the iTunes link at the end of the game, and the tagline at the bottom that the creator makes 'advergames'). If it is, in fact, an advergame, it's awesome to see folks like Skrillex (and/or Skrillex's marketing folks) willing to build something so cool and of legitimate artistic value to try to build up viral buzz.

Artistic value? The fuck? "Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the capitalist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink." - Bill Hicks

There is a difference between making something and talking about something.

Bill Hicks was referring to talking about something you basically only have a monetary interest in.

Re: Skrillex Quest

#139

Earlier quoted context omitted.

There are too many electronic music genres. A slight change to the timing of the drums or the way vocal samples are used should not propel a track into a completely different genre. Does all this come about because people are ultra specific about what they will dance to?

It comes about because the genre names describe the scene more than the music. There may be only relatively small (to an outsider) aesthetic differences between, say, progressive house and UKG, if you go to raves where each is played you will find the people playing and dancing to it are completely different, with almost no crossover. The racial makeup will be different, the age, social class, the drugs being used, t…

Good answer. Its a shame that a more cosmopolitan attitude does not prevail.

Re: Skrillex Quest

#140

Earlier quoted context omitted.

Artistic value? The fuck? "Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the capitalist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink." - Bill Hicks

Does the game make you feel? Then it has artistic value. I felt something playing this game. It has surprisingly good ambiance and seeing a bunch of pixel characters who have accepted their fate and were waiting for death, to me, gave it a level of emotional attachment I did not expect after I read the tag 'advergame'. One thing you have to realize is that it's very hard to make games nowadays without some kind of in…

Well, there's many ways to mean the word "art" or "artist", aren't there. Of course something that is skillfully crafted is art "on some level".

On another, the motivation and goal of the creation, at least to me, outweighs such considerations by order of magnitude. And on that level I don't consider that, or much anything really, "art" by any stretch of my imagination.

Which means yes, I would consider the exact same thing art or not art depending on by whom, why and how it was created and presented.

That may not be fair, but it's my firm opinion anyway. Yeah yeah, people gotta eat. I know that. (I do think that technically even that is a decision, but I'll accept that in this in context.) But what people do NOT "absolutely have to" is to consider themselves as artists, or to be considered by me as such. They'll have to settle with mediocre.

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