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My GitHub Game Off 2012 Roguelike

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Re: My GitHub Game Off 2012 Roguelike

#20
post #3

Scary from an intellectual properties perspective, but I love how you switched to the "Star Wars" context as way to motivate using the (required) concepts of "push", "pull" and "clone". The "fork" I'm not so convinced about, but being innovative is of course cool and I do love my 3-way from ancient arcade games which it made me think of.

How is it scary from an intellectual properties perspective?

LucasFilm is very nice with their properties, permitting just about anything to be used unlicensed so long as there isn't a profit being made (they even support people doing it sometimes)...

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