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The first game engine for robotics

luckyrobots.com

11–20 of 23 posts

Re: The first game engine for robotics

#11
This is the company that Yan Chernikov - aka TheCherno has cofounded. This engine is based on the engine (Hazel) he built as part of his game engine series on YouTube. If you're interested there is probably at least 100 hours of devlogs about this engine which is kind of cool.

https://www.youtube.com/@TheCherno

Re: The first game engine for robotics

#12

Haven’t Unreal engine and Unity been used for robotics for over a decade? Hasn’t the Bullet physics engine been used for robotics for over a decade? I don’t understand this “first game engine for robotics” messaging. As an aside, this website crashes for me on safari on iOS.

Their claim is actually: "the world's first game engine purpose-built for robotics."

Idk if that's true or not, but it does exclude all the engines you mentioned.

Re: The first game engine for robotics

#13
Is there a danger of overfitting if you train something on a physics sim? How do you prevent the model to exploit the differences to real life? Surely there are some numerical errors and other idealizations that result in some stuff being a good solution but not working in real life, or is the sim that accurate?

Re: The first game engine for robotics

#15

Is there a danger of overfitting if you train something on a physics sim? How do you prevent the model to exploit the differences to real life? Surely there are some numerical errors and other idealizations that result in some stuff being a good solution but not working in real life, or is the sim that accurate?

You add variance to the sim parameters with the hope that the model learns to adapt to changes in environment

Re: The first game engine for robotics

#17

Haven’t Unreal engine and Unity been used for robotics for over a decade? Hasn’t the Bullet physics engine been used for robotics for over a decade? I don’t understand this “first game engine for robotics” messaging. As an aside, this website crashes for me on safari on iOS.

Their claim is actually: "the world's first game engine purpose-built for robotics." Idk if that's true or not, but it does exclude all the engines you mentioned.

Is that true though? From Cherno’s videos it sounded like it was basically the hazel engine, repurposed. So unless he rewrote hazel, purposely for robotics, it’s still not actually the case?

Re: The first game engine for robotics

#18

Is there a danger of overfitting if you train something on a physics sim? How do you prevent the model to exploit the differences to real life? Surely there are some numerical errors and other idealizations that result in some stuff being a good solution but not working in real life, or is the sim that accurate?

This is an active area of research (look up papers that mention the "sim2real gap"). It is indeed a problem, but there are known strategies to deal with it.

Re: The first game engine for robotics

#19

This (and a global pandemic) are central to the plot of The Talos Principle, a 2014 puzzle game. Can't say much more without spoilers, but we'd better hope its other predictions for the future don't come true.

Is robotics going to be the next industry to jump on the We'Re sO DaNgErOuS!1!1! marketing bandwagon?
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