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Ask HN: What are you working on? (June 2026)

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111–120 of 1001 posts

Re: Ask HN: What are you working on? (June 2026)

#111
After getting the top spot in What Are You Working On in Feb 2025 ( https://news.ycombinator.com/item?id=43157056 ) I started a company on that idea at https://getcomper.ai . After solo building for 11 months I found a co-founder, got an angel investment, then got some ex-Miro folk on board and we are now building the product at breakneck speed.

We're a collaborative canvas + context engine for all the code and docs in your company, with a zoomable UI + CLI , where you can collaborate with your co-workers and agents.

We map technical debt, agent readiness, code complexity, security scanning, bus factor and more, so you can easily see how all the software in your company runs.

One of the most complex things is our incremental git blame engine built on top of GitOxide, as our backend is fully built on Rust. Our frontend is built on PixiJS so you can explore at gaming speed with 60Hz refresh rates.

Recently we sponsored Rust Week in Europe and a hundred or so developers tried our mini-game which is GeoGuessr for code, and got rave reviews. Future is looking bright!

Re: Ask HN: What are you working on? (June 2026)

#112
A small thing I've been building as an antidote to doomscrolling. Open a new tab and see a public domain artwork from a real museum: https://toregard.art

Mostly I wanted more art and colour in my workday - something to look at, learn through and draw inspiration from in the moments between meetings and code. You can create an account to save your favourites and curate your own gallery. Just released collections that you can make public.

Art from: The Metropolitan Museum of Art. Art Institute of Chicago. Rijksmuseum. Cleveland Museum of Art.

Re: Ask HN: What are you working on? (June 2026)

#113
2 things:

- A hand-crafted browser game-engine and game for the engine, with things like determinism at the core. I will be launching soon and can't talk too much about it yet because its quite novel. It actually has quite a few novel ideas within. Very minimal usage of AI in this project, I've been working on it for ~6 years now. A bit toooo long.

- A pure slop-crafted browser extension, because I paid for claude code Fable and it got rug-pulled so I am burning my tokens on a 100% slop project just to see what hands-off coding is actually like. A slight distraction from project 1 I do when I'm feeling a bit burnt out. Super fun so far proc-gen type stuff. Derivative

Re: Ask HN: What are you working on? (June 2026)

#114
Audion - a scripting language that is very fun to write and lets you make interactive music, installations, generative compositions etc https://github.com/audion-lang/audion using supercollider or any daw and hardware. AI picks it up easy so Agentic coding in Audion works very well too.

hack music

Re: Ask HN: What are you working on? (June 2026)

#118
Still working on my native navidrome/jellyfin client for Linux. Uses Rust and GTK.

https://github.com/Fingel/gelly

Also built out a .fits parser that uses rayon to decompress in parallel making it about 5x faster than cfitsio.

https://www.pedaldrivenprogramming.com/2026/06/8x-faster-fit...

Re: Ask HN: What are you working on? (June 2026)

#120
Web-based markdown editor that can handle notes, colab documents, todos, long stories, as well as chats or communities.

https://kraa.io/about

I know that there are already way too many markdown editors out there, but I think Kraa still offers something unique in this space (combination of minimal UI, plentiful features and some unique stuff like real-real-time chat).

Example of how easy it is to create a 'community' on Kraa: https://kraa.io/kraa/trees

Also - no AI integrations whatsoever.

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