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Ask HN: What are you working on? (June 2026)

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101–110 of 1001 posts

Re: Ask HN: What are you working on? (June 2026)

#101
I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible.

I'm currently working on modeling energy, climate and new policies like universal basic income

https://microlandia.city

Re: Ask HN: What are you working on? (June 2026)

#104
Continuing to work on a high-performance observability / log analysis SaaS:

https://logging24.com/landing_a/

The basic idea is to make Regex-scans so fast/cheap that "a metric" can be anything numeric in the text and "tracing" is useless because you can just log (and filter) more things. Turns out Regex at >200GB/s solves a lot of problems.

Metric cardinality explosion is immediately a non-issue, histograms have arbitrary resolution, and you can get from histogram pixels back to the underlying logs. And no need to instrument everything thrice for logs, metrics and traces.

The next big feature I'm aiming for is needle-in-a-haystack searches. The data block headers support it already, but the scan engine doesn't yet use it.

Re: Ask HN: What are you working on? (June 2026)

#105
I'm working on water treatment equipment that does not use chemicals. Manufacturing is bloody hard!

https://waboost.com/

We are in the process of writing our own vertical stack with Go to control the machine instead of expensive and handicapped solutions from Siemens and etc.

Re: Ask HN: What are you working on? (June 2026)

#108
Been writing a bit on my blog: https://devz.cl

And been working on a Mario-with-guns game concept: http://devz.cl/posts/what-if-mario-had-a-gun/

Thought it’d be a short concept to get from start to finish but the things you need to implement and plan for in a video game can be near infinite and decision paralysis is a real problem for me.

Re: Ask HN: What are you working on? (June 2026)

#109
I'm working on a competitive coding gameshow. I'm imagining a combination of great british bakeoff, battle bots, and dota. Basically contestants get dropped into a fully equipped dev machine (all the bells and whistles one could want/expect including neovim, agent harnesses, cool styling, etc and if you want you can always clone your dotfiles and stow them!). I've gotten a decent prototype that live streams from Fly.io sprites to twitch, and I'm able to voice over or have OpenAI do commentary on the match. I've got a demo here: https://www.twitch.tv/videos/2792893261. Still a ways to go, but it seemed like a fun way to tinker with Sprites.
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