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Firewood Splitting Simulator

screen.toys

61–70 of 302 posts

Re: Firewood Splitting Simulator

#61
post #8

What about when you’re splitting a log with a branch and the maul bounces straight back up? Lol

Yeah this needs pieces with knots, and having to swing at least 3 times before the initial split works. Very unrealistic, 3/10. Need some wedge + sledgehammer modes. Also how do I simulate my shoulder and lower back hurting?

With your additions, it probably could be a really neat mini game to have in a survival-crafting game... Game, so, it doesn’t have to be perfect.

But the axe could wobble a bit, depending on some combination of chopping skill and how tired your guy is (simulating shoulder pain and lower back pain). Number of hits required depends on character strength and how straight on the hits are.

I’m not sure how the game would track the pieces of various sizes, though. I guess this would just be for firewood (building wood might have to be handled separately) so maybe it would be fine to just calculate the volume of each slice and have it provide fuel based on that…

Re: Firewood Splitting Simulator

#62

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

I don't know if you know this or not, but this is a game.

Re: Firewood Splitting Simulator

#63

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

"So the simulation handles none of the challenges of splitting wood."

Ha ha, that's why we like it.

Re: Firewood Splitting Simulator

#64

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

FYI Tree Simulator is coded by someone who has never been a tree too.

Re: Firewood Splitting Simulator

#65

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

FYI Tree Simulator is coded by someone who has never been a tree too.

Oh you guys are all gonna hate Sim Ant.

Re: Firewood Splitting Simulator

#66

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

Man, don’t ever play Goat Simulator, then. You’ll be all day typing a wall of text about that.

Re: Firewood Splitting Simulator

#67
post #29

Earlier quoted context omitted.

If you're chopping wood in the Fall, I sure hope it's for next year's winter.

Nope, splitting green wood is much more difficult than splitting dried logs, so I often cut a tree in the spring, stack the rounds, then split those rounds in the fall. People overestimate how dry wood needs to be to burn correctly. Just have some ultra-dry kindling (seasoned for 2+ years) and you won't have any problems. On the contrary, I know some folks who let all their wood dry too far, and it burned way too hot…

It’s an equation. If you have dry firewood, you need less of it at once. Some folks don’t understand that.

More water in the wood means less efficient combustion, more smoke and harsher smoke, which may irritate your neighbors downwind, or everyone around on still days.

Re: Firewood Splitting Simulator

#69

The momentum on the camera spin is very annoying. Really cool though

That and the fact that you can rotate w/ left click as well. Turns out I naturally drag the mouse a little. So having rotate on right click only would be way less annoying, especially when combined with the momentum.

But then it wouldn’t work on a touchscreen, and it wouldn’t go viral.

Re: Firewood Splitting Simulator

#70

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

I swear this forum needs to embrace their inner child more some days. My four year old loved this. Well executed fun.

Yes, but obviously this toy faces a challenge when folks who take this stuff seriously walk by. I immediately want a bungee to put around it so the wood doesn't go everywhere. I also want to split it finer than in quarters. Had to nope out.
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