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Firewood Splitting Simulator

screen.toys

51–60 of 302 posts

Re: Firewood Splitting Simulator

#51
post #31

Earlier quoted context omitted.

Don't listen to this noise; it fucking sucks, it's kinda dangerous, and it's not at all meditative. It's the exact opposite of meditative. My parents made me do it because they certainly didn't want to, because it sucks. I'm so glad I don't have to split firewood ever again. If you're looking for a meditative exercise try yoga.

It’s also astonishing how much wood needs to be split, to heat even a moderately sized house. Depends on the climate though, I guess.

And the fireplace / stove.

Most open-hearth fireplaces are tremendously inefficient, not only sending most of the heat up the chimney, but drawing in additional cold air in doing so.

A masonry stove with an external air draw should be far more efficient, and burn much more cleanly to boot. The pollution factor from woodstoves is another major consideration, and means wood-burning is limited in many areas.

Re: Firewood Splitting Simulator

#54

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

I swear this forum needs to embrace their inner child more some days. My four year old loved this.

Well executed fun.

Re: Firewood Splitting Simulator

#55

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

I am shocked that tapping a touchscreen is nothing like splitting wood with an axe.

Re: Firewood Splitting Simulator

#56

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

It's obviously not an accurate simulation. I'm sure the creator knows it isn't. Probably the best they could come up with in limited time.

Re: Firewood Splitting Simulator

#57

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

The "beer drinking simulator" we all had on our phones in 2010 wasn't a very accurate representation of drinking beer either

Re: Firewood Splitting Simulator

#59
post #50

People here seem a little confused. This is a simulator in the same way Goat Simulator is a simulator. It’s from a collection called “screen toys” and it’s meant to be mindless fun.

Here here. This was a joy to wake up to and wish I hadn’t stumbled into the comments.
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