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Show HN: I built 80 mini-games using Fable before it was shut down

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Re: Show HN: I built 80 mini-games using Fable before it was shut down

#51
post #19

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.

Software has always been about selling outcomes. People didn't pay for software because they liked that particular ordering of 1s and 0s.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#52
post #25

Just ouf of curiosity. Is there any business model behind it or it's just for fun? I mainly struggled with my AI projects to give them care after I finished them, so I'm interested in your direction.

I am guessing the people most disappointed with AI in the long run are the ones wanting some sort of arbitrage where they can generate products with low effort and then expect people to pay for access to them based on a paradigm where creating software at all required a lot of effort. not intending to slam you personally, but the fact that you finished your projects and then lost interest in them is very indicative o…

I agree. In my case none of the projects was something paywalled and we're developed with sole intent to learn. Some we're data heavy which we're most of the work and I didn't had any experience before.

What I meant is the "aftercare" when product is publicized. Like promoting it in some way, maybe using a social media to promote it properly? No idea. This is another thing I know absolutely nothing about, so It would be wise to learn it. I usually just let them hang to be indexed by google and chatbots which drives some traffic, but it's basically just running app not a product.

What I meant is, that OP spend quite a lot of money on that so I was curious if he have any plan. :)

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#53
post #19

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.

Programming your own app is not practical. It's not worth the time. It's just easier to have someone else do it. I can probably write my own tax software using an LLM but there's no way I will spend the time to do it. It will probably cost me a few grand in tokens and I can't really know if it's accurate without taking lots of time to QA it. As programmers we've always been selling outcomes. No one accepts partially working code. It has to meet specifications. If a programmer can't do that then he/she loses their job. The programing profession is changing but it won't go away anytime soon.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#54

What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these impro…

Have you noticed Claude Code now gives a suggestion for what to reply with that you can autocomplete with tab? Wouldn't surprise me if Fable used that concept in some way, whether directly or indirectly in training.

Makes sense. Those suggestions have been relevant at least 80% of the time for me I think.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#55

Soooo, you paid $2300 for 80 slop game-lets? You know I can download the following All NES games: https://archive.org/details/NESMegaPack201808 All SNES games: https://archive.org/details/snes-usa-romset-complete-collect... All Genesis games: https://archive.org/download/sega-genesis-romset-ultra-usa All Playstation games: https://archive.org/download/psx-roms-archive All Gameboy Advance Games: https://archive.org/do…

I suspect you just murdered at least a few of those links by posting here.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#56

So here goes: *Pros* - Very well polished - Thematically consistent *Cons* - Not a lot of uniqueness in these games; most of them seem to be clones. To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .wor…

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Re: Show HN: I built 80 mini-games using Fable before it was shut down

#57

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

I would have loved to see some clones of the original Nintendo games made to work in the browser as multi-player games. The original Final Fantasy would have been cool to see.
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