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Ask HN: What Are You Working On?

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91–100 of 115 posts

Re: Ask HN: What Are You Working On?

#91
Reworking my ERP so is becoming more a "system" than an "app" and has composable units to build any kind of business transaction.

Think like https://plaintextaccounting.org but with more metadata so it can model the flow from manufacturing/production to sales.

Is build with Rust and hope to launch this year.

Re: Ask HN: What Are You Working On?

#92
A modern, cross-platform Audio and MIDI plugin development framework in Rust. You can test your custom DSP/GUI/MIDI logic in a DAW in 5 minutes and stay in memory safe Rust-land the entire time. I know there are more of you musician + engineer hybrids out there!

https://github.com/truce-audio/truce

Re: Ask HN: What Are You Working On?

#93
A mobile Tic Tac Toe with ~20 (for now) game variants :) Besides the basic game, variants range from simple stuff (5x5 grid for example), to well known variants (ultimate tic tac toe where each cell is a tic tac toe grid), and also more exotic variants I came up with (crossover with other games, think Tic Tac Toe x Minesweeper)

Most of the game variants I want to release in the first batch are done, but and I’m currently tweaking the AI to make the game more challenging but not perfect.

Re: Ask HN: What Are You Working On?

#94
I'm learning operating system fundamentals by writing baremetal code for my Raspberry Pi.

My medium term goal is to draw a cursor and move it using a mouse.

I recently got the USB host driver to the point where it could recognise port connects/disconnects. Enumerating USB devices involves some waiting, so I decided to work on concurrency support so that the USB driver wouldn't block the rest of the system. This week I got preemptively scheduled threads working (super fun stuff).

Now I'm trying to make the driver code more self-contained by keeping the driver's message queue on its stack. I'm not sure if it's a good idea. I'll play around with it for another day or two and then get back to USB enumeration.

Re: Ask HN: What Are You Working On?

#95
post #5

https://motionparty.net/ - motion controlled web games, by analyzing the Webcam feed locally. In the vein of eye toys for ps2. Works quite well I think, but some elements need improvement. Want to add more games as well.

Wow, this completely crashes Firefox for me. Don't think I've ever seen that before.

Super cool though! Works fine on Chromium. I liked Pass the Ball, and it was really fun contorting to avoid the red balls in Ball Dash -- if you're looking to add some games, maybe some along the lines of Twister or the Hole In the Wall game show? A whack-a-mole style game could also be interesting. Also, it'd be nice to be able to navigate the menus with mouse.

Re: Ask HN: What Are You Working On?

#98

whenever i want to play a video game with someone, theres no way to just pick up a couple of controllers and jump into a game without waiting for something to start, or update, or sync, or... im building a tiny handheld video game (think GBA) where simply turning it on starts the game and you can immediately start playing. no os to boot, bios checksum screen to wait through, or scripts between you and the game. if an…

This is a really cool idea!

Re: Ask HN: What Are You Working On?

#99
I took a recurring chore at my last day job — optimizing indices against large embedding datasets — and made a little SaaS-y thing [1]. It auto-tunes my vectors and shows how/why the benchmarks shook out like they did, with prettier graphs than I was spinning in Jupyter.

I use it to learn about weird, difficult datasets to optimize for. I've been at it over a year, and have met some interesting people in this obscure niche. It keeps me off of the streets. ;)

[1] https://www.vectorpanda.com/

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