Think like https://plaintextaccounting.org but with more metadata so it can model the flow from manufacturing/production to sales.
Is build with Rust and hope to launch this year.
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Think like https://plaintextaccounting.org but with more metadata so it can model the flow from manufacturing/production to sales.
Is build with Rust and hope to launch this year.
Most of the game variants I want to release in the first batch are done, but and I’m currently tweaking the AI to make the game more challenging but not perfect.
My medium term goal is to draw a cursor and move it using a mouse.
I recently got the USB host driver to the point where it could recognise port connects/disconnects. Enumerating USB devices involves some waiting, so I decided to work on concurrency support so that the USB driver wouldn't block the rest of the system. This week I got preemptively scheduled threads working (super fun stuff).
Now I'm trying to make the driver code more self-contained by keeping the driver's message queue on its stack. I'm not sure if it's a good idea. I'll play around with it for another day or two and then get back to USB enumeration.
https://motionparty.net/ - motion controlled web games, by analyzing the Webcam feed locally. In the vein of eye toys for ps2. Works quite well I think, but some elements need improvement. Want to add more games as well.
Super cool though! Works fine on Chromium. I liked Pass the Ball, and it was really fun contorting to avoid the red balls in Ball Dash -- if you're looking to add some games, maybe some along the lines of Twister or the Hole In the Wall game show? A whack-a-mole style game could also be interesting. Also, it'd be nice to be able to navigate the menus with mouse.
The website is in Polish, but there is a translate button at the top nav.
I'm also working on improving the appearance of my own name (Jakub T. Jankiewicz) in Google.
[1] I'd link to my first two, but I'm not a fan of self-promotion.
whenever i want to play a video game with someone, theres no way to just pick up a couple of controllers and jump into a game without waiting for something to start, or update, or sync, or... im building a tiny handheld video game (think GBA) where simply turning it on starts the game and you can immediately start playing. no os to boot, bios checksum screen to wait through, or scripts between you and the game. if an…
I use it to learn about weird, difficult datasets to optimize for. I've been at it over a year, and have met some interesting people in this obscure niche. It keeps me off of the streets. ;)
Added a code runner to the SwiftBook documentation to help me learn Swift concepts in the browser without switching back and forth to an IDE