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Show HN: I built 80 mini-games using Fable before it was shut down

minigames.world

11–20 of 80 posts

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#11
So here goes:

*Pros*

- Very well polished

- Thematically consistent

*Cons*

- Not a lot of uniqueness in these games; most of them seem to be clones.

To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain.

The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites.

I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#14
Why?

You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging.

I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#19

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

The value of all software is going to trend to zero soon.

I don't know why anyone thinks they can sell software anymore.

You're going to sell outcomes.

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