Earlier quoted context omitted.
I think you are taking it a step too far. First of all, unlike film, we are not recording reality in any way, every pixel that appears on screen is there because we put it there . I'd argue a closer parallel is a cartoon. And something like cartoon inbetweening is not an example of imperfect frames. These are in fact, perfect and even carefully crafted frames. It's one thing if the frame halfway through an animation…
We're not recording reality, but we're trying to create convincing and aesthetically pleasing effects for brains that evolved in reality.
Every Frame Perfect
101–110 of 293 posts
Re: Every Frame Perfect
#102I agree that some of the examples the author provided are instances of bad animation. But I don't agree with the premise of the article. Computer graphics is all about exploiting features of the human visual system. We perceive things differently when they're moving vs. when they're standing still. It's very possible that a "wrong" frame in isolation is the best looking one in a real-time context. We can also pick ap…
Adding the correct blur to motion makes it appear clearer but seen as a still, it's obviously not clearer. The nuance is correct motion blur appears clearer while guaranteeing it's as clear as the human visual system can perceive moving details at that speed, so no perceptual detail is actually lost. It's a method that objectively improves perception which only works in motion. If frozen, the method breaks. Thus, evaluating motion blurred stills for clarity or interpretability is incorrect.
The rest of the article focuses on details of proper implementation while missing the opportunity to question whether some of these animations should exist at all. IMHO, motion can be a valuable affordance in limited doses but it's reached a point of overuse and, in some cases, outright abuse of the user's visual field and cognitive load. Designers (and their PMs) see it as a badge of 'Refined Modern UX' but it's devolved into a trendy gimmick aping good design without being good design.
Re: Every Frame Perfect
#103Re: Every Frame Perfect
#104I'm sure a UI that had none of these imperfect frames would feel better, but now I really want someone to edit each of these clips to show what it would actually look like. At the same time, why does everything need motion? My understanding is that motion should be used if an action subtly changes the UI in a region that's different from where the action was triggered (e.g. toasts) I think many of these transitions a…
Motion is critical for reorientation after transition. Often with out it your brain has to rescan the entire page on each refresh.
Re: Every Frame Perfect
#105Would be nice if there were some _positive_ examples to go along with all of the negative ones. All I’m really getting from this is that I should avoid animations, which I don’t think is what the author is actually trying to say.
> All I’m really getting from this is that I should avoid animations Wouldn't be the worst takeaway from the article. You should avoid animation for animation's sake in general. Imagine if we animated letters flying up from your phone's keyboard into the text field as you type them for example.
Re: Every Frame Perfect
#106Earlier quoted context omitted.
Motion is critical for reorientation after transition. Often with out it your brain has to rescan the entire page on each refresh.
The OS shouldn't be making many big changes that force me to reorient. When I'm moving between different UIs I often want to compare them; animations make it harder to compare state A to state B. I can detect very fine differences between two images by switching between them within a second, if there's a 1-second animation it not only means it's going to add a second, it adds a bunch of visual noise which might make…
That said, I still prefer sway over the animated alternatives for other reasons.
Re: Every Frame Perfect
#107Earlier quoted context omitted.
Motion is critical for reorientation after transition. Often with out it your brain has to rescan the entire page on each refresh.
True in 3d CAD when switching between work planes. I can't think of another application.
Re: Every Frame Perfect
#108Re: Every Frame Perfect
#109New Principle and I love it, however its hard to do on move dynamic and populated sites like youtube. Gonna follow this from my next project.