Which of these has effective accessibility support? I suspect if such a filter was applied there would be very few. Probably just the bindings to gtk, qt or appkit.
The state of building user interfaces in Rust
81–90 of 156 posts
Re: The state of building user interfaces in Rust
#82Re: The state of building user interfaces in Rust
#83I’ve been really impressed with GPUI, particularly with Longbridge’s open source component library which provides a bunch of shadcdn-alike widgets that are really well implemented and come with a bunch of tailwind-like helper functions that make layout easy. The downside is that the dependency stack you need to do gui programming with rust is massive and the compile times are brutal. You can’t beat the application pe…
Re: The state of building user interfaces in Rust
#84Most of the time, I just want some UI. And TUI's are easier / more portable than GUI's.
Re: The state of building user interfaces in Rust
#85Re: The state of building user interfaces in Rust
#86i've recently built a very complex healthcare application in dioxus and it's been a tremendous joy to work with. right now it's web-only, but the app does run fine as a desktop app when we need it. having SSR built in means that the UX is amazing - really complex pages load basically instantly, and it degrades just as easily for folks that haven't loaded the WASM. server functions were also fantastic to work with and…
Re: The state of building user interfaces in Rust
#87I also have a horse in this race, would love to have it included! I'm building Hypen ( https://hypen.space ), a UI framework with a DSL that works in in Rust, TS, Go, Kotlin, Swift, and all over the place, as long as you can use WASM or binaries. Some cool things about it: - Renders natively on Desktop, Web (DOM and Canvas), Android and iOS. - Streaming-first (SSR), so you can stream native apps from the server - Cus…
That made me chuckle though:
Accessibility and i18n tooling:
This is in the plan - accessibility should be the easier one, with i18n tooling coming as more "platform calls" support comes online.
In my experience accessibility is far more difficult to get right, but maybe I've just been unlucky. :)Re: The state of building user interfaces in Rust
#88Re: The state of building user interfaces in Rust
#89Re: The state of building user interfaces in Rust
#90Which of these has effective accessibility support? I suspect if such a filter was applied there would be very few. Probably just the bindings to gtk, qt or appkit.
I think this article: https://www.boringcactus.com/2025/04/13/2025-survey-of-rust-... was the most exhaustive review of accessibility that I know of.