The state of building user interfaces in Rust
areweguiyet.com
The state of building user interfaces in Rust
1–10 of 156 posts
Re: The state of building user interfaces in Rust
#2How about some screenshots?
Its very difficult to compare X to Y anywhere on this site. Its just an aggregator, not really an exemplary resource.
Re: The state of building user interfaces in Rust
#3Uhhh.. for a page thats about GUIs, this seems awfully sparse for the actual look and feel of said GUIs. How about some screenshots? Its very difficult to compare X to Y anywhere on this site. Its just an aggregator, not really an exemplary resource.
It looks like it just grabbed the intro to each project's self-description, but blurbs like "Zero-cost ultra-high-performance declarative DOM library using FRP signals" would be worth very little even with screenshots.
Re: The state of building user interfaces in Rust
#4Uhhh.. for a page thats about GUIs, this seems awfully sparse for the actual look and feel of said GUIs. How about some screenshots? Its very difficult to compare X to Y anywhere on this site. Its just an aggregator, not really an exemplary resource.
Re: The state of building user interfaces in Rust
#5Uhhh.. for a page thats about GUIs, this seems awfully sparse for the actual look and feel of said GUIs. How about some screenshots? Its very difficult to compare X to Y anywhere on this site. Its just an aggregator, not really an exemplary resource.
Re: The state of building user interfaces in Rust
#6Uhhh.. for a page thats about GUIs, this seems awfully sparse for the actual look and feel of said GUIs. How about some screenshots? Its very difficult to compare X to Y anywhere on this site. Its just an aggregator, not really an exemplary resource.
The best primer on the current(ish) state of GUI programming in Rust, IMO, is this article from 2025 which is linked on that page: https://www.boringcactus.com/2025/04/13/2025-survey-of-rust-...
Re: The state of building user interfaces in Rust
#7Uhhh.. for a page thats about GUIs, this seems awfully sparse for the actual look and feel of said GUIs. How about some screenshots? Its very difficult to compare X to Y anywhere on this site. Its just an aggregator, not really an exemplary resource.
Is that actually needed? Styling is largely a user decision. They might have defaults yes, but if you looked at a raw HTML page with no CSS styling, you might come to the conclusion that websites have an ugly GUI...
Re: The state of building user interfaces in Rust
#8Re: The state of building user interfaces in Rust
#9Uhhh.. for a page thats about GUIs, this seems awfully sparse for the actual look and feel of said GUIs. How about some screenshots? Its very difficult to compare X to Y anywhere on this site. Its just an aggregator, not really an exemplary resource.
Is that actually needed? Styling is largely a user decision. They might have defaults yes, but if you looked at a raw HTML page with no CSS styling, you might come to the conclusion that websites have an ugly GUI...
Re: The state of building user interfaces in Rust
#10Earlier quoted context omitted.
Is that actually needed? Styling is largely a user decision. They might have defaults yes, but if you looked at a raw HTML page with no CSS styling, you might come to the conclusion that websites have an ugly GUI...
It absolutely is. Defaults matter, most developers just want a GUI for their app that doesn't look like ass. Almost no one wants to mess with styling.