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Shepherd's Dog: A Game by Fable

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31–40 of 144 posts

Re: Shepherd's Dog: A Game by Fable

#33

I think it’s impressive that an LLM can take you to a local maxima in one-shot. But once you start maintaining it, improving it and fixing bugs, you’ll eventually need to rip it apart and put it back together again while understanding how it all works. This is why I think the better approach isn’t to one-shot but to have the architecture in your head and build it up piece by piece, with the AI accelerating the code w…

LLMs are good now at looking at existing project and suggesting big refactors for technical debt removal and new better architectures after the project grew organically for a while

Re: Shepherd's Dog: A Game by Fable

#34
post #26
post #20

Earlier quoted context omitted.

Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.

[flagged]

funny how a worthless LLM belongs to the fastest revenue growing company in the history of Capitalism

Re: Shepherd's Dog: A Game by Fable

#35

Looks kinda like "Sheepherds" which came out recently. However as others have pointed out the idea is a common one, probably because many people are exposed to sheep and sheep dogs and farming. Which further reinforces a previous point I made that all human work is derivative and barely anything actually original. But that's why it doesn't matter! Make that game/app/website that someone else has made before, make you…

I’m sure I saw a blog post about this same mechanic being made by llms back a year or so ago too

Re: Shepherd's Dog: A Game by Fable

#36
post #24
post #9

Earlier quoted context omitted.

I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea. Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.

Well … it’s a measure of how good it is at reproducing a game that probably already exists in multiple forms in its training data.

The question is more whether this game exists as open source somewhere in the training data (probably does).

Re: Shepherd's Dog: A Game by Fable

#37
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

I think that's exactly why AI is suited for 99% of stuff we do. I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative. Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.

Just because AI can give you a recipe for an sandwich doesnt mean everyone who sells or buys or experiments making sandwiches are going to stop.

Re: Shepherd's Dog: A Game by Fable

#38
post #24

Earlier quoted context omitted.

Well … it’s a measure of how good it is at reproducing a game that probably already exists in multiple forms in its training data.

The question is more whether this game exists as open source somewhere in the training data (probably does).

You can't possibly think those models are only trained on open source data?

Re: Shepherd's Dog: A Game by Fable

#39
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

I think that's exactly why AI is suited for 99% of stuff we do. I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative. Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.

I think this is false. New ideas are born every minute, and llms arent going to help people with those for the most part, they'll end up steering you back towards the gradient if you do.

Re: Shepherd's Dog: A Game by Fable

#40
post #16

Earlier quoted context omitted.

I think that's exactly why AI is suited for 99% of stuff we do. I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative. Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.

I feel like prior to GenAI, you’d have had to reckon with the true originality of your idea in some form as you did the research. Creatives having to confront their own unoriginality is such a thing it itself is reflected in countless pieces of media. So it’s interesting to me that the creator here didn’t encounter the tens of physically published versions, or the hundreds of them shipped to digital app stores, or al…

> the creator here didn’t encounter the tens of physically published versions

The simplest counterargument: since there are already tens of similar games out there, why didn't the previous authors, supposedly grass-fed genuine checkmark blood-through-their-veins humans didn't notice the other 9-8-7-6-5... games, and still released their own version? Maybe because it was still that they wanted the game out there? Maybe because originality really isn't that common? Maybe because each individual had their own idea and spin to it? Maybe because they wanted the game out as they made it?

Same for this author. How they made the game is irrelevant, and nitpicking the "originality" or anything else is silly. Something like this wasn't possible 3 years ago. Now it's possible. Deal with it, and stop trying to find ways to diminish it. It's a huge accomplishment any way you cut it.

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