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Show HN: Putt.day a daily mini golf game

putt.day

71–80 of 121 posts

Re: Show HN: Putt.day a daily mini golf game

#71
post #5
post #4

Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6! Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.

tweaking this currently, thanks for the feedback

Also it was very disorienting especially after making into the circular hole thingy, hard to know which way to aim, some small sign which is the right way would be nice, other than that, quite nice.

Re: Show HN: Putt.day a daily mini golf game

#73
Almost complete inability to sink the ball. I though I was meant to get it to stop in the spinning circle? But it is impossible to putt a short distance, it's always a couple of feet, and when I managed to use the edges to bounce away energy and stop the ball on the circle, nothing happened.

Re: Show HN: Putt.day a daily mini golf game

#77

Almost complete inability to sink the ball. I though I was meant to get it to stop in the spinning circle? But it is impossible to putt a short distance, it's always a couple of feet, and when I managed to use the edges to bounce away energy and stop the ball on the circle, nothing happened.

The hole (like in IRL golf) has a flag in it. :)

The Overview button helps get an idea of where to go.

Re: Show HN: Putt.day a daily mini golf game

#79
post #4

Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6! Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.

[dead]
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