Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6! Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.
tweaking this currently, thanks for the feedback
Show HN: Putt.day a daily mini golf game
71–80 of 121 posts
Also it was very disorienting especially after making into the circular hole thingy, hard to know which way to aim, some small sign which is the right way would be nice, other than that, quite nice.
Re: Show HN: Putt.day a daily mini golf game
#72Doesn't seem to render on Firefox.
Re: Show HN: Putt.day a daily mini golf game
#73Almost complete inability to sink the ball. I though I was meant to get it to stop in the spinning circle? But it is impossible to putt a short distance, it's always a couple of feet, and when I managed to use the edges to bounce away energy and stop the ball on the circle, nothing happened.
Re: Show HN: Putt.day a daily mini golf game
#74This is really cool. Probably needs some physics tweaks as a short putt is almost always way to hard. But love the idea!
Re: Show HN: Putt.day a daily mini golf game
#75putt.day #32 14/9 +5
Re: Show HN: Putt.day a daily mini golf game
#76Nothing beats Neverputt.
https://enderandrew.com/neverputt/
Re: Show HN: Putt.day a daily mini golf game
#77Almost complete inability to sink the ball. I though I was meant to get it to stop in the spinning circle? But it is impossible to putt a short distance, it's always a couple of feet, and when I managed to use the edges to bounce away energy and stop the ball on the circle, nothing happened.
The hole (like in IRL golf) has a flag in it. :)
The Overview button helps get an idea of where to go.
Re: Show HN: Putt.day a daily mini golf game
#78Fun but closer to the hole it’s impossible to aim. I missed it for time because I have no way to understand fine direction if my thumb covers the indicator at low power
Re: Show HN: Putt.day a daily mini golf game
#79Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6! Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.
[dead]
Re: Show HN: Putt.day a daily mini golf game
#80Bug: Show a message that WebGL is disabled instead of blank white screen.