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Shepherd's Dog: A Game by Fable

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21–30 of 144 posts

Re: Shepherd's Dog: A Game by Fable

#21
I think it’s impressive that an LLM can take you to a local maxima in one-shot.

But once you start maintaining it, improving it and fixing bugs, you’ll eventually need to rip it apart and put it back together again while understanding how it all works.

This is why I think the better approach isn’t to one-shot but to have the architecture in your head and build it up piece by piece, with the AI accelerating the code writing.

Re: Shepherd's Dog: A Game by Fable

#22
post #3

I didn't even have to play. Immediately after opening, some notification about rotating my phone is obscuring the instructions and I cannot read them.

Damn I couldn't load it on my Nokia n95 from 2007 either. Damn bruh, these silly devs should make this stuff work on everything.

I am on a flagship samsung that runs for example the Red Alert 2 browser port well.

OP is just pushing slop, the 80% part anyone gets for free. (well 20 bucks)

Re: Shepherd's Dog: A Game by Fable

#23

I think it’s impressive that an LLM can take you to a local maxima in one-shot. But once you start maintaining it, improving it and fixing bugs, you’ll eventually need to rip it apart and put it back together again while understanding how it all works. This is why I think the better approach isn’t to one-shot but to have the architecture in your head and build it up piece by piece, with the AI accelerating the code w…

I’ve found it very easy to maintain, add features to and fix bugs in software I’ve written entirely with LLMs, and in languages and frameworks with which I’m unfamiliar. You just ask the LLM to explain the code and then work with it to come up with the fix.

Re: Shepherd's Dog: A Game by Fable

#24
post #9
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea. Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.

Well … it’s a measure of how good it is at reproducing a game that probably already exists in multiple forms in its training data.

Re: Shepherd's Dog: A Game by Fable

#25
post #19
post #6

That’s one tired sheepdog.

This was my second attempt, I'm still learning! Besides, the wolf was freaking me out.

Always fun having a go, mind you Michael Nyman had some thoughts on all this: https://www.youtube.com/watch?v=xn1_vUe_Vws

For interest, some shepherds run two dogs, each on a different whistle or voice command pitch.

Re: Shepherd's Dog: A Game by Fable

#26
post #20
post #15

The article’s title seems needlessly dramatic, the article itself doesn’t reference the LLM’s danger. The title could have been just “Shepherd’s Dog: A game by Fable 5”.

Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.

[flagged]

Re: Shepherd's Dog: A Game by Fable

#28

I sure do miss Fable. It just knew how to do things and do them well. Sad it’s now blocked.

I wonder if this is the real problem: it was too good, and a lobby of companies feeling threatened by the competition decided to push the jailbreak narrative as a scapegoat.

Re: Shepherd's Dog: A Game by Fable

#30
Forces me to rotate to get warning message to disappear (works fine on portrait, but regardless forces me to play with two hands..), when rotate doesnt even fit on phone.

fROnTEnD DeV Is DeAd

DeSiGN Is DeAD

Cool idea tho, could be a fun game if if the UX wasnt so hostile.

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