Earlier quoted context omitted.
Were you not "[being] cute" yourself? I don't like it, but they did have to goad you into giving some substance.
Yep, complete “kettle, pot” moment.
Mmorpg World of ClaudeCraft, vibe coded with Fable 5
81–90 of 117 posts
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#82Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#83This is so cool. Where did the free assets / character models come from?
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#84Earlier quoted context omitted.
I've said this before, but LLMs are the next evolution of content consumption. You no longer need another human to consume content, you just prompt your AI for the dopamine you want in that moment instead!
That’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#85Earlier quoted context omitted.
> a barrage of quests are easy to generate, so are gear choices Yeah that sounds like WoW retail heh. Kill 200 boars. Kill 300 boars. Kill 250 boars and use this sword. Kill 251 boars and use this special sword. I heard about a better sword over there. You have to get past the 200 boars. Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.
Killing thousands of boars for fun/XP? This is basically ecocide. Shame on WoW for promoting such behaviour.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#86Everytime i read one of these vibe coded projects i wonder: Is AI capable of building well structured programs? Designs with strong separation of concerns. Clean code. Short, well defined functions. This is not how I'd design much of this. Does that matter? AI and whatever training data used seems to differ.
I thought one of the tenets of vibe coding was letting go of code quality, perhaps even to the point of not looking at the code?
Pure vibe coding pretty much limits the max scope of your project to the capability of the agent, and if you're trying to make something real and maintainable, you'll always end up with something worse than the person who guides it at a lower level.
That being said, there are certainly going to be systemic/built in ways to have coding agents generate coherent architectures. Just it isn't really baked in right now.
Probably an ideal model with current tech is the main coding agent thread that implements things, and a secondary thread that constantly compacts/prunes and cleans up according to specific style rules.
Problem with doing both in same context via AGENTS.md is the LLM often won't adhere to all rules if it's overloaded with many competing instructions. But you can scope the code styling agent prompt tightly and get much higher focus and adherence.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#87This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#88Earlier quoted context omitted.
> a world where a machine can create this with minimal intervention by humans "Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash. The main value proposition of LLMs is to wash the credit away from the giants and t…
> "Create" is doing a lot of lifting here. No, it's not. And assets will be generated soon, too. Stop downplaying how absolutely fucking magical this is. We are at an inflection point in civilization. This is the most amazing time in all of human history.
Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#89I guess we'll just call anything MMO now.
Most shooters have rounds that restart, breaking the persistence quality of the game. Other games like Minecraft emphasize individual / private servers and break the "single gamestate" proposition. The "Massively" word refers to that single gamestate that many users can interact with, not how many do actually play.
To me, The "play offline" option is more against the MMO definition than the actual number of players.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#90Earlier quoted context omitted.
I've said this before, but LLMs are the next evolution of content consumption. You no longer need another human to consume content, you just prompt your AI for the dopamine you want in that moment instead!
That’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive.