Mmorpg World of ClaudeCraft, vibe coded with Fable 5
worldofclaudecraft.com
Mmorpg World of ClaudeCraft, vibe coded with Fable 5
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Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#2Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#3Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#4And here I am watching my 5-hour window disappear over a couple simple tasks in a CRUD app.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#5Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#6I built this with Fable over a couple of days, on the side. It's a vanilla-WoW-flavoured micro-MMO in the browser: nine classic classes, three zones, a 5-player instanced dungeon, parties/duels/trades, and persistent characters. Free to play: https://worldofclaudecraft.com — and fully open source (MIT):
https://github.com/levy-street/world-of-claudecraft
Honestly the most mind-blowing part for me was how much it shipped that I never asked for. The level of polish and completeness coming out of the model genuinely surprised me — quest logs, threat metrics in the combat log, eating/drinking, spirit release on death.
We already have some contributors on GitHub!
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#7Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#8Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#9[flagged]
I would propose that plenty of people are trying to use LLMs to build unique new projects, but without having been exposed to solutions to those problems, the LLMs are far less likely to succeed.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#10I’m on a phone so I can’t see what this does, but it reminded me of this great presentation of a game style agent manager AgentCraft: putting the orc in orchestration https://youtu.be/kR64LOqBBCU?si=d3IS7SVy2lv0hM_A