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Pirates, a naval warfare game inspired by Sid Meier's Pirates

piwodlaiwo.github.io

21–30 of 114 posts

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#23
post #19
post #9

That was fun, but the AI and the balance need some work. It's too easy to win as the small boat. You just stay ahead of your opponent and then turn back and strafe periodically. It would be much more challenging if you added wind and realistic sailing dynamics. If wind direction vs sail orientation mattered to your speed and boat characteristics weren't as simple as smaller = faster then I think it would be much bett…

Highlighting that game mechanics are hard - I struggled with your strategy but found it too easy to be the tank. Turn in a circle and shoot and rely on the higher HP + cannon loading.

Fair!

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#26
post #9

That was fun, but the AI and the balance need some work. It's too easy to win as the small boat. You just stay ahead of your opponent and then turn back and strafe periodically. It would be much more challenging if you added wind and realistic sailing dynamics. If wind direction vs sail orientation mattered to your speed and boat characteristics weren't as simple as smaller = faster then I think it would be much bett…

The cannonballs should have randomized elevation as well so that "raking" the bow and stern is more likely to get hits than hitting the side. Hits on the bow and stern should also do more damage. Cross the T!

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#29
my kid has 50+ hours in sid meier's pirates and told me they stare at the world map in their classroom and try to locate towns and ports in the caribbean when they're bored. i will show your game to them, though i am certain the first thing they will ask for is chain shot.

not to discourage your good work, but here's another project worth checking out if sid meier's pirates is your thing. https://tinywind.io/

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#30
This is pretty cool as a prototype, nice job! I'd say it needs some progression (one-on one to one-on-multiple, think 1xL against 2xS, etc.), as well as some more map variation (channels, islands, hazards like a giant whirlpool, kraken, the works). As a final shape, multiplayer would be pretty cool, but of course that's quite a bit more difficult... But I for one would be there for it :)
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