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Developer gets Half-Life running at 30 FPS on a Nokia N95

tomshardware.com

101–110 of 125 posts

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#101

Holy sh*t Tom’s Hardware has gone downhill. Every advert snuck past both my Pi-Hole and my iOS filters, and it even tried forcing a file download on site open on my iPhone. As for the HL1 port: I love it, always wanted an N95 (I had an N80ie that I loved), and these sorts of retro experiments are always a joy to read about.

I simply use brave browser at the moment. I did not see any ads.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#102
post #26

Earlier quoted context omitted.

Yeah, I remember playing it on a P233MHz without a 3D graphics card... It was sort of playable, but any alpha-blended effects like muzzle flashes or explosions slowed it to single-digit FPS for a second :D Still, I played it through like that. Today's gamers complain if a game momentarily drops below 60fps or whatever.

Yeah, I get why people want it to be smooth but when you hear somethings I do wonder if folks could be a little more patient. "My game froze for 100ms on a one time shader compilation dropping... totally unplayable!" I get it, shader compilation is a little pain point but it isn't that bad. Some compilation times are less than the frame times we used to play at in the 80's/90's.

If you condition yourself to be OK with 15-25 fps, it's almost fine. If you run a game at 60FPS generally, then an occasional hiccup of 100ms will really throw you off. Similarly, the gameplay must be designed differently between low and high FPS games - you don't want the player to feel like they'd have been able to play the game differently if it was running smoother.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#103

Earlier quoted context omitted.

I played it back when it came out on a P166 in software mode and it was fine at that resolution.

I did the same, I do wonder if it holds up as well as my memory remembers. Probably not. Like I remember Doom running fine on my 486 SX 25Mhz, but looking back at it now, it wasn't that great. It took a top end Pentium to really get it into smooth-ish 20fps+ territory.

The crunchiness of the software rendering from that era is embedded in my memory like visual dial up handshake noise.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#104
post #90

Earlier quoted context omitted.

Have you checked the fair phone?

I'm not the person that you replied to, but I have. I bought a FP3 and it's waiting in my drawer until the last 2G network goes down. I'm using my N86 until then. I want/need a phone that I can answer with one hand without looking at the screen and can record phone calls automatically so don't have to search for pen and paper all the time. No current phone is capable of these two things.

Basically any Android phone where you can gain root access is capable, you can set up automatic recording of every call and set answering call with a button (like Volume Up).

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#105

This makes me sad. Not that this work was done, it’s incredible, but that we’ve fallen so far from what was possible on meager hardware. Now everyone has a super computer in Their pocket that feel slow.

N95 was not "meager" for it's time - it was faster than the first iPhone.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#106
post #85

Earlier quoted context omitted.

Eh. I’m on a 5 year old iPhone and it still feels perfectly fast.

Your 5 year old iPhone has how many cores, how many GBs of RAM? I would need to search the specs, but a N95 has 1 core and well below 1GB. A factor of dozens in the specs, but still you can get good user experience on the old devices if the software is written in a smart way. The lower resolution of the N95 acts in favor of performance. But admittedly against user experience.

And their 5 year old iPhone can run a game that looks a hell of a lot better than Half-Life on 320x240@30 FPS too. Just listing that the hardware is different than the other doesn't give a comparison. Was there really not a shittily made app for the N95 at all? Are there really not apps that perform well on a 5 year old iPhone?

We're just looking at a single app optimized for a platform nearly 2 decades after release and somehow concluding people don't ever optimize software these days. Some software is always going to be inefficient as can be but there is more well optimized software available now than there ever has been.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#107
post #104
post #90

Earlier quoted context omitted.

I'm not the person that you replied to, but I have. I bought a FP3 and it's waiting in my drawer until the last 2G network goes down. I'm using my N86 until then. I want/need a phone that I can answer with one hand without looking at the screen and can record phone calls automatically so don't have to search for pen and paper all the time. No current phone is capable of these two things.

Basically any Android phone where you can gain root access is capable, you can set up automatic recording of every call and set answering call with a button (like Volume Up).

> answering call with a button (like Volume Up)

Are you sure? I didn't find that option on FP3.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#108

Holy sh*t Tom’s Hardware has gone downhill. Every advert snuck past both my Pi-Hole and my iOS filters, and it even tried forcing a file download on site open on my iPhone. As for the HL1 port: I love it, always wanted an N95 (I had an N80ie that I loved), and these sorts of retro experiments are always a joy to read about.

I simply use brave browser at the moment. I did not see any ads.

Until MV3 catches up to Brave (eventually)

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#109

Earlier quoted context omitted.

54Mbps is enough for anyone!

My powerful Android tablet is limited to 72mbps link due to a quirk with the way the XDA developer implemented wifi support on the lineageos branch of my tablet, meaning the device can't see the region specific 5ghz band of the modem of my ISP is outputting, so it can only connect to the 2,4ghz band of that SSID meaning it's stuck to 72mbps. And despite this, it works ok for what I used it: Brave web browsing, youtub…

The biggest negative about having slow clients using older, less efficient wifi generations is they end up making the network slower for everyone else who could be faster on that same channel.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#110
post #4

I noticed quite recently in awe at the Chinese parts recycling market with the N95 (and a few other old Nokias) - https://www.ebay.com/itm/227249518747 Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s... Mine came with a text message still…

This reminds me of 3.5 inch floppy drives. They were last manufactured in 2011. You can still buy "new" ones where they pull internal drives from old corporate machines and then wrap them in a new plastic enclosure with USB converter board to make them an external drive.
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