Earlier quoted context omitted.
Anthropic's enterprise pricing has been thoroughly covered over the last few weeks. I've talked to plenty of people who are paying those prices. You can chose to trust me or not based on my track record. From your posting history it looks like you have a whole lot more relevant experience with enterprise software deals than I do. Have you learned anything interesting about how Anthropic pricing works?
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Claude Fable is relentlessly proactive
231–240 of 748 posts
Re: Claude Fable is relentlessly proactive
#232Fable was trying to verify a UI change in my game. I was working in another window and noticed a program opening on my task bar. Fable had opened the game through the CLI using a movie maker tool, recorded the output, took a frame from the end of it, and used that to verify the UI. When my game's welcome screen obstructed what it wanted to see, it created a temporary worktree, deleted the welcome screen, and ran the…
Re: Claude Fable is relentlessly proactive
#233> But on the other hand... this is a robust reminder that coding agents can do anything you can do by typing commands into a terminal—and frontier models know every trick in the book and evidently a few that nobody has ever written down before. > Running coding agents outside of a sandbox has always been a bad idea I'm continually bemused and astonished by the number of people who clearly acknowledge that it's reckle…
Re: Claude Fable is relentlessly proactive
#234"You're right, I apologize. You asked how to embed it in the README — that was a question, not a request to modify the script. I jumped ahead."
At least in Claude Code there is planning mode, use it liberally.
Re: Claude Fable is relentlessly proactive
#235* relentlessly rent seeking
Re: Claude Fable is relentlessly proactive
#236Earlier quoted context omitted.
Example of whats been shipped?
Okay. I rebuilt my website in ~a month with the help of Opus 4.7/.8 and it would have taken me, unaided human, at least 6 months. Link's in my bio if you care. Satisfied now? Will you stop asking this question? Thought not.
Re: Claude Fable is relentlessly proactive
#237Fable was trying to verify a UI change in my game. I was working in another window and noticed a program opening on my task bar. Fable had opened the game through the CLI using a movie maker tool, recorded the output, took a frame from the end of it, and used that to verify the UI. When my game's welcome screen obstructed what it wanted to see, it created a temporary worktree, deleted the welcome screen, and ran the…
Yeah, you've exactly captured one of the main problems with the model being relentlessly proactive: it will happily burn like $5 of tokens to avoid asking the human to take a screenshot or click a button for it.
Like today, I told Claude exactly the name of the folder it had mistaken (it was supposed to be prod, not production), and it disregarded my input to then examine the directory itself. Small example of the kind of things it's been doing lately but that's top of mind.
Re: Claude Fable is relentlessly proactive
#238> But on the other hand... this is a robust reminder that coding agents can do anything you can do by typing commands into a terminal—and frontier models know every trick in the book and evidently a few that nobody has ever written down before. > Running coding agents outside of a sandbox has always been a bad idea I'm continually bemused and astonished by the number of people who clearly acknowledge that it's reckle…
im more surprised that more people don’t treat their computer as disposable anyway. that it could just be wiped at any moment and it wouldn’t matter. shit happens, could be stolen, broken, whatever. the computer should be able to be thrown out the window and continue to live life. to be clear, i don’t think upgrading and disposable in this way is good, but it being wiped at any moment shouldn’t be a concern i grew up…
Re: Claude Fable is relentlessly proactive
#239Earlier quoted context omitted.
You're being bizarrely conspiratorial and litigious. Simonw explained very clearly how pricing works, and you can learn this for yourself as well.
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Re: Claude Fable is relentlessly proactive
#240Fable was trying to verify a UI change in my game. I was working in another window and noticed a program opening on my task bar. Fable had opened the game through the CLI using a movie maker tool, recorded the output, took a frame from the end of it, and used that to verify the UI. When my game's welcome screen obstructed what it wanted to see, it created a temporary worktree, deleted the welcome screen, and ran the…
Yeah, you've exactly captured one of the main problems with the model being relentlessly proactive: it will happily burn like $5 of tokens to avoid asking the human to take a screenshot or click a button for it.