Live data from Hacker News

Claude Fable is relentlessly proactive

simonwillison.net

231–240 of 748 posts

Re: Claude Fable is relentlessly proactive

#231
post #136

Earlier quoted context omitted.

Anthropic's enterprise pricing has been thoroughly covered over the last few weeks. I've talked to plenty of people who are paying those prices. You can chose to trust me or not based on my track record. From your posting history it looks like you have a whole lot more relevant experience with enterprise software deals than I do. Have you learned anything interesting about how Anthropic pricing works?

[flagged]

They told you what they know. Maybe there's enterprise contracts with different prices, maybe there aren't - but evidently this person either isn't aware or can't disclose what they know, and it seems like it's the first one, so what do you want from them?

Re: Claude Fable is relentlessly proactive

#232

Fable was trying to verify a UI change in my game. I was working in another window and noticed a program opening on my task bar. Fable had opened the game through the CLI using a movie maker tool, recorded the output, took a frame from the end of it, and used that to verify the UI. When my game's welcome screen obstructed what it wanted to see, it created a temporary worktree, deleted the welcome screen, and ran the…

Yeah, you've exactly captured one of the main problems with the model being relentlessly proactive: it will happily burn like $5 of tokens to avoid asking the human to take a screenshot or click a button for it.

Re: Claude Fable is relentlessly proactive

#233
post #3

> But on the other hand... this is a robust reminder that coding agents can do anything you can do by typing commands into a terminal—and frontier models know every trick in the book and evidently a few that nobody has ever written down before. > Running coding agents outside of a sandbox has always been a bad idea I'm continually bemused and astonished by the number of people who clearly acknowledge that it's reckle…

You’ve picked an interesting example, as driving a car, even with all safety precautions, is pretty much the most dangerous activity we do on a daily basis. Yet somehow we decide that the benefits outweigh the risks.

Re: Claude Fable is relentlessly proactive

#234
Yesterday I was getting quite annoyed with it, I thought it was just me (which is so hard with these things, it's difficult to measure things).

"You're right, I apologize. You asked how to embed it in the README — that was a question, not a request to modify the script. I jumped ahead."

At least in Claude Code there is planning mode, use it liberally.

Re: Claude Fable is relentlessly proactive

#236

Earlier quoted context omitted.

Example of whats been shipped?

Okay. I rebuilt my website in ~a month with the help of Opus 4.7/.8 and it would have taken me, unaided human, at least 6 months. Link's in my bio if you care. Satisfied now? Will you stop asking this question? Thought not.

lmao

Re: Claude Fable is relentlessly proactive

#237
post #232

Fable was trying to verify a UI change in my game. I was working in another window and noticed a program opening on my task bar. Fable had opened the game through the CLI using a movie maker tool, recorded the output, took a frame from the end of it, and used that to verify the UI. When my game's welcome screen obstructed what it wanted to see, it created a temporary worktree, deleted the welcome screen, and ran the…

Yeah, you've exactly captured one of the main problems with the model being relentlessly proactive: it will happily burn like $5 of tokens to avoid asking the human to take a screenshot or click a button for it.

Honestly Claude straight up ignores my input sometimes, preferring to instead run commands for output and processing that and burning through a series of tokens when thinking hard about whether to ignore me.

Like today, I told Claude exactly the name of the folder it had mistaken (it was supposed to be prod, not production), and it disregarded my input to then examine the directory itself. Small example of the kind of things it's been doing lately but that's top of mind.

Re: Claude Fable is relentlessly proactive

#238
post #160
post #3

> But on the other hand... this is a robust reminder that coding agents can do anything you can do by typing commands into a terminal—and frontier models know every trick in the book and evidently a few that nobody has ever written down before. > Running coding agents outside of a sandbox has always been a bad idea I'm continually bemused and astonished by the number of people who clearly acknowledge that it's reckle…

im more surprised that more people don’t treat their computer as disposable anyway. that it could just be wiped at any moment and it wouldn’t matter. shit happens, could be stolen, broken, whatever. the computer should be able to be thrown out the window and continue to live life. to be clear, i don’t think upgrading and disposable in this way is good, but it being wiped at any moment shouldn’t be a concern i grew up…

Computers are disposable, secrets is what we’re talking about. Rotating passwords and tokens is a major PITA on the best of days.

Re: Claude Fable is relentlessly proactive

#239

Earlier quoted context omitted.

You're being bizarrely conspiratorial and litigious. Simonw explained very clearly how pricing works, and you can learn this for yourself as well.

[dead]

There is a pricing model everyone has access to, it's the API pricing model, and it's what simonw quoted. How hard is that to understand?

Re: Claude Fable is relentlessly proactive

#240
post #232

Fable was trying to verify a UI change in my game. I was working in another window and noticed a program opening on my task bar. Fable had opened the game through the CLI using a movie maker tool, recorded the output, took a frame from the end of it, and used that to verify the UI. When my game's welcome screen obstructed what it wanted to see, it created a temporary worktree, deleted the welcome screen, and ran the…

Yeah, you've exactly captured one of the main problems with the model being relentlessly proactive: it will happily burn like $5 of tokens to avoid asking the human to take a screenshot or click a button for it.

I'm actually very happy about this. Babysitting the agent just in case it needs me to do something is a terrible use of my time. I've always had to be very explicit about the various ways that it can get an automated feedback loop going to check its work, and now Fable doesn't even need that hand holding. Really great improvement all around.
Post reply on HN