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Developer gets Half-Life running at 30 FPS on a Nokia N95

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Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#51
post #14
post #4

I noticed quite recently in awe at the Chinese parts recycling market with the N95 (and a few other old Nokias) - https://www.ebay.com/itm/227249518747 Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s... Mine came with a text message still…

What is the purpose of refurbishing old phones like this? Is it just to sell to enthusiasts/collectors? In most of the world, 3G has been shut down and 2G is either already shut down or in the process of being shut down, so you wouldn't be able to get much practical use out of the phone.

It's probably just old stocks and newly built surplus parts. People don't care too much about book values of unsold items in parts markets in China and/or third world Asian countries.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#52
post #14
post #4

I noticed quite recently in awe at the Chinese parts recycling market with the N95 (and a few other old Nokias) - https://www.ebay.com/itm/227249518747 Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s... Mine came with a text message still…

What is the purpose of refurbishing old phones like this? Is it just to sell to enthusiasts/collectors? In most of the world, 3G has been shut down and 2G is either already shut down or in the process of being shut down, so you wouldn't be able to get much practical use out of the phone.

Tell you what though, I would jump on a modern N95. I only really want a basic phone with a good camera, and sure, Python. Only need LTE and a thinner form factor.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#53
post #22

Earlier quoted context omitted.

fun thing is a bunch of hobbyists are running around with SDRs and old cell hardware and running low power experimental cell networks in their houses, questionable legality be damned. OpenBTS/YateBTS/OsmoBTS and friends are useful here to spin up a working network and relive a happier time. I've been meaning to get one of the tiny SDR cards like an XRTX and place it into a Pi or similar device and build a "mobile mob…

802.11b/g :(

54Mbps is enough for anyone!

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#54
post #41

Oooh! I fondly remember my N95! Pictures and movies it took were great , at least for the time, and it had apps and a lot of stuffs like a browser that were presented as new on the phone space when the first iPhone was released, while I had my N95 for almost a year at this time. Symbian was a really nice system.

And you could do a lot in it with Python. I wrote scripts to talk with Bluetooth gadgets I built.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#55
post #22

Earlier quoted context omitted.

fun thing is a bunch of hobbyists are running around with SDRs and old cell hardware and running low power experimental cell networks in their houses, questionable legality be damned. OpenBTS/YateBTS/OsmoBTS and friends are useful here to spin up a working network and relive a happier time. I've been meaning to get one of the tiny SDR cards like an XRTX and place it into a Pi or similar device and build a "mobile mob…

802.11b/g :(

Live a little, allow horribly inefficient delightful retro device clients on a 2.4 GHz channel :)

WEP is where I’d personally draw the line, but the N95 fortunately supports WPA.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#56
post #22
post #14

Earlier quoted context omitted.

What is the purpose of refurbishing old phones like this? Is it just to sell to enthusiasts/collectors? In most of the world, 3G has been shut down and 2G is either already shut down or in the process of being shut down, so you wouldn't be able to get much practical use out of the phone.

fun thing is a bunch of hobbyists are running around with SDRs and old cell hardware and running low power experimental cell networks in their houses, questionable legality be damned. OpenBTS/YateBTS/OsmoBTS and friends are useful here to spin up a working network and relive a happier time. I've been meaning to get one of the tiny SDR cards like an XRTX and place it into a Pi or similar device and build a "mobile mob…

SIP over Wi-Fi was so amazing on Symbian. Free international phone calls over Eduroam long before mobile Skype was a thing!

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#57
post #34

Earlier quoted context omitted.

I would love a modern version of the N900/N810. If I could get one with a recent ARM processor, good slide out keyboard, and running a more desktop-oriented Linux install (meaning more hacking/developer friendly than just Android), I'd be seriously tempted. Sadly, I assume the current component prices would mean it would be too expensive to be realistic.

Not ARM but checkout the PinePhone, its also pretty much sold at cost (same as most Pine products)

Doesn’t it use an ARM CPU?

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#58

Earlier quoted context omitted.

802.11b/g :(

54Mbps is enough for anyone!

My powerful Android tablet is limited to 72mbps link due to a quirk with the way the XDA developer implemented wifi support on the lineageos branch of my tablet, meaning the device can't see the region specific 5ghz band of the modem of my ISP is outputting, so it can only connect to the 2,4ghz band of that SSID meaning it's stuck to 72mbps.

And despite this, it works ok for what I used it: Brave web browsing, youtube via newpipe, Plex and Jellyfin streaming.

Like I'm bummed I don't get the Gigabit and Wifi 6 speeds of the router and my internet plan is theoretically capable of, but somehow 72mbps seems sufficient in most of my use cases of that device so .. yay advanced video codecs I guess!?.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#59
post #48

Earlier quoted context omitted.

Maybe.. kind of. The Doom source code was originally released under a non-commercial license that was weirdly restrictive and it was eventually re-released under GPL. The Quake source code was released under GPL from the beginning. If Valve really wanted to release HL1/GoldSrc source code, they could re-base to the GPL quake source code and release their changes as GPL as well. This would be a miserable job because t…

They bought the HL1 rights back from Sierra in the early 2000s. The real problem is that the code is not in a distributable state and nobody at Valve feels like working on putting it into a distributable state ( https://github.com/ValveSoftware/halflife/issues/1712#issuec... ): > A while back Valve [had] a partner perforce server that had depots of the source files for both gold source and source that were shared wit…

Didn't Valve release a huge update to Half-Life in 2023 (i.e. 6 years after the linked comment was written)?

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#60
post #21

Earlier quoted context omitted.

Yeah that's just the game logic which has been out since 1999. The rendering/networking/animation/UI/sound etc stuff is all still closed source (though apparently there is a leak from a Counter-Strike Online developer circulating among private hands - some code was contributed to Xash3D which perfectly implemented a non-trivial scripting system which was suspicious enough that it was removed).

What scripting system?

The .seq files that Ritual introduced in Condition Zero Deleted Scenes.
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