I am surprised how deeply rooted Macromedia flash was. For a console browser to chug Flash is impressive.
Flash was on a bunch of mobile platforms, just not iOS. When it became clear that Apple were going to take a sizeable chunk of the market and were never going to support it, Adobe decided to cut their losses: https://web.archive.org/web/20111116013328/http://blogs.adob...
Web Browsers on Video Game Consoles
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#17While cool on paper, there wasn't a preventDefault() solution. So you could make a simple game where a sprite could move around and respond to "A," but if you press B, the browser would try to go Back a page. As the article mentions, the shoulder buttons activated a Gyro-based scroll mode (which wasn't great). "B" would go Back a page, Y would close/open the "curtain" on the TV, X would open the URL bar (thus showing the software keyboard and taking over all inputs), and Start/Select also did something, although I've since forgotten what.
So, although all button inputs were present, almost all of them also did something on the browser level, so nothing exciting ever came of it.
Re: Web Browsers on Video Game Consoles
#18I thought the switch had a browser for a little bit. Am I mistaken?
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#20My first experience with porn was the Dreamcast browser.
Mine WOULD have been through the Dreamcast, but because my parents were early adopters of Broadband internet, we never had a dial-up connection to hook the modem up to.
I did a bit of curious searching on the family PC, but one time I forgot to wipe the history, and the game was up. The first thing with a web browser that was "mine" was the PSP in high school, and I even had a special second memory card (512MB) that I would save things to that I'd take it out and hide it in a crevice in my bedframe when I was done.