Earlier quoted context omitted.
I find it so funny that somethings coded can crumble if a single bit is out of place, and others are like "No file there, no problem!"
That's kinda what happens with DNA -- a random mutation will make the resulting organism 'incompatible with life' -- or it will create a change that gives a huge advantage for survival.
Smudging the game disc to make speedrunning 'SpongeBob' faster
51–60 of 66 posts
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#52If you put tape on cartridge pin #14 of NES Platoon (or other bad connection), the game will boot to a glitched version of the ending, thus making it a zero-second speedrun. Pin #14 is the CPU R/W pin, and if it's not properly connected, the game will be unable to write to the MMC1 mapper to perform bank switching. Platoon happens to be programmed in a way that address 0x8000 of every bank is an entry point that will…
Really stretches the definition of speed run. If I record the game to VHS, and fast forward to the end, does that count?
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#53If you put tape on cartridge pin #14 of NES Platoon (or other bad connection), the game will boot to a glitched version of the ending, thus making it a zero-second speedrun. Pin #14 is the CPU R/W pin, and if it's not properly connected, the game will be unable to write to the MMC1 mapper to perform bank switching. Platoon happens to be programmed in a way that address 0x8000 of every bank is an entry point that will…
Really stretches the definition of speed run. If I record the game to VHS, and fast forward to the end, does that count?
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#54If you put tape on cartridge pin #14 of NES Platoon (or other bad connection), the game will boot to a glitched version of the ending, thus making it a zero-second speedrun. Pin #14 is the CPU R/W pin, and if it's not properly connected, the game will be unable to write to the MMC1 mapper to perform bank switching. Platoon happens to be programmed in a way that address 0x8000 of every bank is an entry point that will…
Really stretches the definition of speed run. If I record the game to VHS, and fast forward to the end, does that count?
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#55That is not a core tenant of speed running. Software preservation is completely separate from speed running.
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#56>a core tenet of speedrunning is preserving old games, not destroying them. That is not a core tenant of speed running. Software preservation is completely separate from speed running.
https://www.speedrun.com/pencil?h=In_Real_Life-Drillless-10_...
(Not to mention hardware preservation is separate from software preservation and hardware preservation is rarely referring to pencils.)
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#57Similar thoughts on things like shiny hunting in the Pokemon community.
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#58If you put tape on cartridge pin #14 of NES Platoon (or other bad connection), the game will boot to a glitched version of the ending, thus making it a zero-second speedrun. Pin #14 is the CPU R/W pin, and if it's not properly connected, the game will be unable to write to the MMC1 mapper to perform bank switching. Platoon happens to be programmed in a way that address 0x8000 of every bank is an entry point that will…
Really stretches the definition of speed run. If I record the game to VHS, and fast forward to the end, does that count?
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#59Speed running is so bizarre to me, the rules seem so arbitrary. I struggle to see how any form of hardware level modification that results in a meaningful deviation in the behavior of the game would be allowed. At that point what's the difference between smudging your disk and using a GameShark, etc? Similar thoughts on things like shiny hunting in the Pokemon community.
Re: Smudging the game disc to make speedrunning 'SpongeBob' faster
#60> While SHiFT insists that the method of smudging your disc will give you enough time in a lag to beat the SpongeBob game, he adds a clear caveat that it's not worth the risk of permanently damaging your game or original Xbox console How would reading a scratched/dirty disc permanently damage a console? That seems like a very bad issue for a device expected to read frequently swapped discs.
The disc's spin pretty fast, I could see someone smudging the disc too heavily with a substance that might fling off