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Ask HN: Are you still using a Vision Pro?

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191–200 of 224 posts

Re: Ask HN: Are you still using a Vision Pro?

#191
post #63

I use it every day, approx ~95% of the days since it launched over 2 years ago. Many hours a day. Far and away my biggest use-case is connecting it to my laptop for gigantic (private) movie theater-sized screen. Getting it comfortable was the most important step. The 6-months-old DualKnit band is really great for making it a lot more comfortable. An open face mod (eg $10 Macally on amazon) helps a lot with eye breath…

I'm not sleeping on it, I know how good it is. It costs $3500.

Re: Ask HN: Are you still using a Vision Pro?

#192
post #71

Earlier quoted context omitted.

Beyond 2 is 107 grams. The new M5 Vision Pro is 750 grams. It's easily doable, but Apple deliberately makes them heavy for some reason.

the steam frame is apparently 440 grams.

The display part is 185g and headstrap adds 245g, which has headphones and battery at the back. Seems like it's well balanced, but might be too heavy. If it's comfortable it will be the first ever decent VR device. Assuming that they've implemented eye-tracking based UI like Vision Pro, and I don't have to shoot tiny targets to click, which is hilariously bad UI.

Re: Ask HN: Are you still using a Vision Pro?

#193
post #48

Earlier quoted context omitted.

I don’t think either of those drove smart phone adoption.

Adult websites were never banned on those, as far as I recall.

They weren't banned, but adult websites were not why people bought the original iPhone. Neither the military nor porn were the drivers of smart phone adoption.

Re: Ask HN: Are you still using a Vision Pro?

#194

Earlier quoted context omitted.

Why would I want to be "there yourself"? You mean sitting in the cuck chair?

I've come across some article on that in the past - they seem to put a pair of synchronized APS-C cameras or one with a stereo lens ahead of a 3Dio. The entire thing can be mounted on a balanced crane, and the male actor slides under the head like a contortionist. Very few, if any, seemed to use KU100 for that; they seem to be only used for "ASMRs"(not much to do with ASMR anymore)

No, they don't do that anymore. I mean some people do, but in general creators have moved on to better things. There are many dedicated camera's now. The problem with side by side cameras is that they are usually too big to allow for the proper eye distance (around 65mm) so the perspective is wrong and also that the frame refresh is not synchronised which causes a small time difference between frames for left/right which can make people dizzy when things are moving.

These days there are several pro-grade solutions. Canon has a really nice dual fisheye lens for their R5 camera - https://www.canon.co.uk/store/canon-rf-5-2mm-f2-8l-dual-fish... , there's also some dedicated cameras in the pro-scene like the blackmagic ursa immersive: https://www.blackmagicdesign.com/products/blackmagicursacine... if you have 30k$ to spend :)

In the low-end people tend to mod 360 degree cameras by taking them apart and putting the two cameras side by side in a 3D printed enclosure. Reddit has a community about that: https://www.reddit.com/r/VR180Film . You can get a gopro max 2 now for 400$ or so and it does 8K (you need a really high resolution because the viewer will only see part of the recording at a time!). Though modding is difficult because they tend to be action cameras and glued shut to avoid damage from shocks. But the resulting image quality is surprisingly great.

And the streamers use cameras from https://www.calfvr.com I believe. Not entirely sure though.

Re: Ask HN: Are you still using a Vision Pro?

#195
I wish I could buy them and had the money for them.

Perhaps I can buy the Galaxy XR some day, they are half the price and similarly specced. But it's not available in Europe at all (and the vision pro only in a handful of countries)

I use my Quest 3 and Xreal (AR) headsets a lot though. For content (including adult as I've mentioned elsewhere, but not only of course) and also development of dedicated corporate stuff.

Re: Ask HN: Are you still using a Vision Pro?

#196

Earlier quoted context omitted.

Yep. The lack of a video input killed the thing for me, and, I suspect, thousands of other people. All it needed was a USB-C jack for power and video over DisplayPort. This could have been a great device for gamers, 3-D modelers, drone pilots, cinematographers... but Apple's fear of I/O ruined it.

The problem is if the power cable comes out the machine cuts off and you are in complete darkness. Having a locking cable makes a lot of sense.

The input port could have been on the puck though. And it can switch to showing the surrounding environment when input is lost.

Re: Ask HN: Are you still using a Vision Pro?

#197
post #147

Earlier quoted context omitted.

Wow, Steam Frame has only B&W passthrough...[1] The Quest 3S has color passthrough and it's hardly an Apple-level device, and it's $349 in comparison. I guess as a gamer, I don't care that much. I put on my headset to game, and if I need to step away for a moment, I'm more likely to take it off than to wander around my house with a headset on. Still, I thought color passthrough was now table stakes for a headset. [1]…

IIRC there were rumors that the headset would have an open PCIe slot for such things to be added. Presumably they were passed on as defaults for cost reasons.

Not rumors: https://www.theverge.com/games/816118/valve-steam-frame-vr-h...

> The Frame’s four outward-facing monochrome cameras and IR illuminator seem to provide excellent tracking, though in a brief demo, the black-and-white passthrough view wasn’t useful for much except getting a general idea of my surroundings. Rowe says sticking with monochrome passthrough was an intentional choice because color passthrough would have added to the Frame’s price. “The core focus of the device is the gaming,” Rowe says.

> For those who want color passthrough and other changes to the headset, Valve has made its headset modular, including a dedicated expansion port in the nose piece designed to support extra cameras. The expansion port offers 2.5Gbps of bandwidth via MIPI and one lane of PCIe data.

Re: Ask HN: Are you still using a Vision Pro?

#198
post #184
post #107

Earlier quoted context omitted.

107 grams is still pretty heavy. Regular glasses are 35 grams or less. My sunglasses are below 20 grams.

I wouldn't say so, if they're properly balanced / supported. Most headphones are heavier than that and comfortable. Ski goggles are around the same weight, and you can easily wear them for long periods without even noticing.

It makes a difference. People are less willing to wear heavy headphones all day than they are willing to wear regular glasses all day. They also wouldn’t want to wear ski goggles all day (unless they are into all-day skiing I guess). I much prefer wearing 20-gram glasses to wearing 35-gram glasses. 100-gram glasses would be a turn-off.

Re: Ask HN: Are you still using a Vision Pro?

#200
post #198
post #184

Earlier quoted context omitted.

I wouldn't say so, if they're properly balanced / supported. Most headphones are heavier than that and comfortable. Ski goggles are around the same weight, and you can easily wear them for long periods without even noticing.

It makes a difference. People are less willing to wear heavy headphones all day than they are willing to wear regular glasses all day. They also wouldn’t want to wear ski goggles all day (unless they are into all-day skiing I guess). I much prefer wearing 20-gram glasses to wearing 35-gram glasses. 100-gram glasses would be a turn-off.

The difference is that glasses sit on your nose and headphones sit on your head. 100g headphones are considered lightweight. Apple's headphones are 386 grams, which are too heavy for a lot of people.
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