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Ask HN: Are you still using a Vision Pro?

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Re: Ask HN: Are you still using a Vision Pro?

#71
post #50

having developed multiple apps on it and tried every which way to use it (as an XR enthusiast in general), I have never been so happy to put a headset up on the shelf and never pull it out again. using as a spatial monitor was cool. for about 10min until my neck got tired of the added weight. but I’ll give credit that those 10min were pretty cool.

Unless materials science advances to the point where a display like the Vision Pro weighs as much as a pair of glasses, I don’t think there’ll ever be mass adoption of wearable VR beyond anything more than a novelty, for exactly the reason you stated. Wearing something heavy on the front of your face is simply not a pleasant experience.

Beyond 2 is 107 grams. The new M5 Vision Pro is 750 grams. It's easily doable, but Apple deliberately makes them heavy for some reason.

Re: Ask HN: Are you still using a Vision Pro?

#72
Yes, it feels like the future every time I put it on. For work, the ultra wide has been wonderful when I'm not at my desk. I also get to have the NBA playoffs to the side on a 10ft screen while I work. For videos, it's a complete game changing experience. They're slowly but surely releasing more "immersive" features. Eg, I recently watched an immersive Lakers game and immediately thought I'd pay to watch games like this. It reminded me when HD became default and we finally realized what we were missing. I don't want to watch games where I'm not courtside anymore.

The two things that consistently delight me are AI and my AVP. I'm trying to combine the two.

Re: Ask HN: Are you still using a Vision Pro?

#73
post #62

Earlier quoted context omitted.

A buddy let me try his Vision Pro, but I instead bought USB C display glasses. I just use them as a second display, not the AR experience you're probably thinking of. I don't specify which brand or model because I have gone through several pairs since then. They're all about the same and somewhat flimsy, but worth it for the reduced bulk.

I also got usb-c display glasses and they've been great as an external monitor while traveling. I strongly recommend them to folks who want to be able to work comfortably on airplanes or other situations where you don't have an ergonomic desk.

This is the comment I came here for. Which ones?

Re: Ask HN: Are you still using a Vision Pro?

#74
post #63

I use it every day, approx ~95% of the days since it launched over 2 years ago. Many hours a day. Far and away my biggest use-case is connecting it to my laptop for gigantic (private) movie theater-sized screen. Getting it comfortable was the most important step. The 6-months-old DualKnit band is really great for making it a lot more comfortable. An open face mod (eg $10 Macally on amazon) helps a lot with eye breath…

Do you wear glasses and do you have the prescription inserts for the AVP? I have a very mild prescription, no inserts, and I find text in the AVP to be distractingly blurry. Enough so that I’ve never been able to use the virtual monitor for more than a few minutes at a time.

For context, I have no problem using external monitors without my glasses. The only downside is very tired eyes at the end of a workday, but I can read text just fine.

Re: Ask HN: Are you still using a Vision Pro?

#75
post #63

I use it every day, approx ~95% of the days since it launched over 2 years ago. Many hours a day. Far and away my biggest use-case is connecting it to my laptop for gigantic (private) movie theater-sized screen. Getting it comfortable was the most important step. The 6-months-old DualKnit band is really great for making it a lot more comfortable. An open face mod (eg $10 Macally on amazon) helps a lot with eye breath…

Have you used XR glasses (e.g., from Rokid or Viture)? If so, how do they compare for that use case?

I tried on the Xreal for 3 minutes when I met someone with them at a party. They were cool but noticeably a lot less bright.

Similarly I tried the original HoloLens, many many years ago (2016?), with the similar waveguide technology. It was outside, at night, so relatively easy to see, albeit with jarringly tight field of view.

Without a doubt I'm excited about lightweight AR glasses that I can wear in public. My non-expert opinion is we're still a few years away.

In the meantime, I love my Apple goggles. For home usage only, and not when guests come over. Going open face (no lightshield) makes them feel a lot more like magic AR glasses, with the ~95% accurate passthrough.

Re: Ask HN: Are you still using a Vision Pro?

#77
post #63

I use it every day, approx ~95% of the days since it launched over 2 years ago. Many hours a day. Far and away my biggest use-case is connecting it to my laptop for gigantic (private) movie theater-sized screen. Getting it comfortable was the most important step. The 6-months-old DualKnit band is really great for making it a lot more comfortable. An open face mod (eg $10 Macally on amazon) helps a lot with eye breath…

Do you wear glasses and do you have the prescription inserts for the AVP? I have a very mild prescription, no inserts, and I find text in the AVP to be distractingly blurry. Enough so that I’ve never been able to use the virtual monitor for more than a few minutes at a time. For context, I have no problem using external monitors without my glasses. The only downside is very tired eyes at the end of a workday, but I c…

No glasses or prescription, sorry.

Have you tried w/ contact lenses? I've seen that work well for friends when they try them out.

Re: Ask HN: Are you still using a Vision Pro?

#78
post #67

Earlier quoted context omitted.

Yes, make the battery 2x bigger and include the compute in that. It would be so cool to be able to plug in arbitrary input devices too, like a dvd player, but its understandable that others don’t feel this way, and it would totally not be an apple product if it did this. One of their main imposed constraints was clearly to make the battery pocketable, which sadly precludes a lot of things which would have made it a b…

> Yes, make the battery 2x bigger and include the compute in that. You can't move the compute away in a headset. I have worked for an XR OEM, and when you are designing a headset, you want the compute to be as close as possible from the cameras and displays, to achieve the lowest possible latency and avoid motion sickness for the users. Even moving the compute to the back of the headset was not considered viable by o…

I agree w/ most of what you said about reducing latency.

Just wanted to let you know the new Dual Knit bands are weighted in the back, and improve the balance a bunch.

Re: Ask HN: Are you still using a Vision Pro?

#79

Not regularly, but I do watch movies on it once in a while (in those beautiful environments), especially when I'm on a flight. WWDC also just rolled out some quite exciting features to RealityKit: https://developer.apple.com/videos/play/wwdc2026/279/ as well as visionOS itself ( https://developer.apple.com/videos/play/wwdc2026/287/ ) It makes me wonder if Apple is really giving it up as news have claimed.

> It makes me wonder if Apple is really giving it up as news have claimed. I don't think anyone serious has claimed that.

https://www.macrumors.com/2026/04/29/apple-vision-pro-m5-flo...

https://www.pcmag.com/news/report-apples-incoming-ceo-cancel...

https://lifehacker.com/tech/apple-reportedly-scraps-apple-vi...

Re: Ask HN: Are you still using a Vision Pro?

#80
post #67

Earlier quoted context omitted.

Yes, make the battery 2x bigger and include the compute in that. It would be so cool to be able to plug in arbitrary input devices too, like a dvd player, but its understandable that others don’t feel this way, and it would totally not be an apple product if it did this. One of their main imposed constraints was clearly to make the battery pocketable, which sadly precludes a lot of things which would have made it a b…

> Yes, make the battery 2x bigger and include the compute in that. You can't move the compute away in a headset. I have worked for an XR OEM, and when you are designing a headset, you want the compute to be as close as possible from the cameras and displays, to achieve the lowest possible latency and avoid motion sickness for the users. Even moving the compute to the back of the headset was not considered viable by o…

> You can't move the compute away in a headset.

Meta has shown pretty convincingly that you can literally stream VR apps/games over Wifi from a PC to a headset and have a great experience. You will need some compute on the device, as close as possible, but the bulk of the computing could be moved off.

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