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The gamers taking on the industry to stop it switching off games

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101–110 of 172 posts

Re: The gamers taking on the industry to stop it switching off games

#103

The goal is a good one, but it's too specific. It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This problem is sneaking into other non-game software, and even physical devices! If you buy a thing you shouldn't need to tether that thing to the manufacturer, and it shouldn't be possible to make it useless when they decide to turn dow…

It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This is silly. No developer should be obligated to support an online game forever. Imagine a highly complex online game that requires a few people and tens of thousands a month in cloud costs to keep it running. Now imagine that this game is 25 years old and only has 100 players total…

No, what's silly is that you haven't even taken the time to read the initiative. You're coming out with the same incorrect arguments as PirateSoftware did.

What they're saying is (for games that would come out in the future only), is that they need to have an EoL plan for the game.

Let people host their own servers. That used to be a standard feature of multiplayer games.

Re: The gamers taking on the industry to stop it switching off games

#104
post #73

Earlier quoted context omitted.

Regarding 1 and 2, my pity is mild if this requirement forced companies to follow principles of secure software development, configuration and deployment. Injecting stuff from deployment config is not hard. 3 is valid and can be tricky, as it would depend on when in the software lifecycle the release would be mandatory. If it's in a wind-down or bankruptcy situation, it would be tricky. Though that discussion is simi…

Try open sourcing a code base that is built up over the last 15 years and most of the devs no longer work there. Thats what you’re asking for many online games. Not to mention open sourcing the code will subject the company to legal liability if there’s something weird in there like discrimination of some form.

Again, this would not apply to pre-existing games.

Re: The gamers taking on the industry to stop it switching off games

#105
post #26

A lot of “yes, but…” in this comment section. Hard to tell if it’s HN playing contrarian as it usually loves to do, or just people so brainwashed they default to defending corporate interests. Nothing makes me as hopeless for the future as reading people trying to one up the negativity about any initiative at all, and if no one did anything, they’d hit you with the snarky ‘go vote to make your voice heard instead of…

Yeah, I'm amazed that it's like that.

The "hacker" part now is completely lost on people. They just don't see the big picture, it isn't just about getting your money's worth. Some people spend their free time playing with other people they've only ever met online. Some people escape into a game after work. Relationships are built in these games, and when a game gets suddenly taken away with no recourse, it's a horrible feeling.

I can't find the best example, but this video is of a guy who plays these "dead" games and tries to find the people who are still playing, getting to know them.

https://www.youtube.com/watch?v=1FEW7gxci2Q

Some of these people are just lovely, taking the time to show him around, teaching him the ropes. They're just happy that someone is playing the game. This all exists because the developers are still supporting these games. Take a look at the section about Blockland in the video I linked!

Re: The gamers taking on the industry to stop it switching off games

#106

The goal is a good one, but it's too specific. It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This problem is sneaking into other non-game software, and even physical devices! If you buy a thing you shouldn't need to tether that thing to the manufacturer, and it shouldn't be possible to make it useless when they decide to turn dow…

All this could be instantly fixed by repealing the DMCA's anti-reverse engineering provisions. Simply allow people to solve the problem, and the problem will literally take care of itself. Adversarial interoperability should be enshrined into law. If they won't support the thing, then we will. They just have to stop getting in our way.

It's also necessary to heavily punish any company that tries to leverage the legal system's expenses to financially ruin adversaries, especially individuals, by burdening them with the legal costs of defending themselves for the crime of exercising their rights.

Re: The gamers taking on the industry to stop it switching off games

#107

The goal is a good one, but it's too specific. It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This problem is sneaking into other non-game software, and even physical devices! If you buy a thing you shouldn't need to tether that thing to the manufacturer, and it shouldn't be possible to make it useless when they decide to turn dow…

It's hardly a whim if a game runs 15 years, they announce "our active playerbase is 60 people" and the game shuts down. I think we need to stop treating it as a dichotomy. There's an understanding it won't last forever, when you buy a multiplayer game, ans making devs make offline versions in the cases where its trivial is going to bite indie game studios. Gamers have repeatedly shown they dont like subs. Its hard to…

> making devs make offline versions

There's no need to "make devs make" anything. We'll do it ourselves. The corporations just need to stop getting in our way with their idiotic cease and desist letters and injunctions and legal threats.

There's no need for them to spend even one cent of their money or even one second of their time on the matter. They just need to do literally nothing. That's literally all they have to do.

Re: The gamers taking on the industry to stop it switching off games

#108
post #95

The goal is a good one, but it's too specific. It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This problem is sneaking into other non-game software, and even physical devices! If you buy a thing you shouldn't need to tether that thing to the manufacturer, and it shouldn't be possible to make it useless when they decide to turn dow…

Companies are hypocrites about this. On the one hand they say “we need to shut this down because we’re losing money on it.” On the other hand, asking them to release aspects of the game to self-host the infrastructure: “but that’s our IP and it’s valuable to us.” You shouldn’t be able to have it both ways. Sitting pretty on unprofitable IP in the hopes that it might someday make you money again is a net loss to socie…

Our society was designed from the foundations to benefit the owning class, and this is a prime, easily observed example of that. You're completely correct and it doesn't matter, because the point of IP law is to allow people who know nothing to sit on assets they own and make money for doing no work.

If someone wants to argue this position, I would challenge them to explain why anything around IP law exists as it does now if that was not the explicit goal.

Re: The gamers taking on the industry to stop it switching off games

#109

Earlier quoted context omitted.

“Ah, but you didn’t buy a thing, you bought a license to temporarily use a thing in ways we deemed acceptable!” -publishers somewhere

"Here's a device we sold you, but when you first turn it on you need to sign this 30 page contract which says you actually don't own the device, if you are mad at us you have to go to our preferred arbitration, and we reserve the right to turn your device off at any time on a whim because you left a bad review somewhere. Sign it or enjoy your worthless brick which we will not refund. Oh, and now every single manufact…

Absolutely agree.

Re: The gamers taking on the industry to stop it switching off games

#110

The goal is a good one, but it's too specific. It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This problem is sneaking into other non-game software, and even physical devices! If you buy a thing you shouldn't need to tether that thing to the manufacturer, and it shouldn't be possible to make it useless when they decide to turn dow…

It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This is silly. No developer should be obligated to support an online game forever. Imagine a highly complex online game that requires a few people and tens of thousands a month in cloud costs to keep it running. Now imagine that this game is 25 years old and only has 100 players total…

There is no need for the developer to do anything. We'll do it ourselves. Just release the source code. Or actually don't, we'll reimplement the entire game if we care enough. Just don't get in our way.
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