Most writings about the spec-driven development I see start with a product requirements document that is assumed to be valid. But I doubt that's the case. If so, you would've written about it, and probably would've involved agents in the research that goes into it. My gut feeling tells me there's much more emphasis on implementing the feature than on questioning if it's relevant, feasible, and based on valid assumpti…
My automated doubt development process
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Re: My automated doubt development process
#12Earlier quoted context omitted.
Personally it's well-defined and agentic - just not circulated. /understand - agents interrogate the problem /huddle - Thinking panel turns it into a PRD - attacks the premise, PRDs regularly die here /tm - claude-task-master breaks the survivor into a dependency graph Nobody writes this half up because "agent talked me out of building it" demos worse than "agent built it".
Sorry I have to ask. How senior are you? The notion that I‘d allow an agent to talk me out of something seems weird. 99% of cases, it’s the other way around. Architecture is just not where they shine.
Re: My automated doubt development process
#13Re: My automated doubt development process
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Re: My automated doubt development process
#15Re: My automated doubt development process
#16Earlier quoted context omitted.
Sorry I have to ask. How senior are you? The notion that I‘d allow an agent to talk me out of something seems weird. 99% of cases, it’s the other way around. Architecture is just not where they shine.
What’s your process? My experience matches yours, but then again I usually just give a few lines to codex. I imagine if I tried harder to give detailed specs as input, the agent would have a lot more room to spot flaws and kill the plan.
I like using voice input a lot, I get way more info out of my brain and into the context that way.
Process wise, for bug fixes I usually just throw the ticket in and optionally some thoughts on how to fix. But if I don’t know the cause, I let it write instrumentation tests until the bug is reproed, and then the fix is easy.
For new features in brownfield projects, I usually need to align with team members because we‘re closely aligned between platforms. We iterate on what you could call a spec, which is just a mix of requirements, magic numbers we want, algorithms we‘ve picked (often by vibing prototypes), and sometimes going very specific on parts that must be done right. Eg for interfaces with other teams, and there’s not yet a document to describe that, we put that in the spec as well. We do use agents to shoot holes in those specs, and often they find inconsistencies. But architecturally, they seem to get caught up too much in what’s already in those specs, and personally I haven’t seen any worthwhile feedback that I‘d have taken up.
Sometimes we use this spec to vibe a first draft. Often the draft is so good that it can be bent to our liking. Sometimes, it just serves as a reservoir of ideas, and the feature must be implemented (with assistance) by re-assembling the pieces differently.
Re: My automated doubt development process
#17I've stumbled on the same workflow. Except for one thing: If I just do as OP does, Claude Code will tend to overengineer. For example it'll build complex solutions to super rare race conditions that have trivial fallout. But I've found that all it takes is a "skeptical pass". Here's how it goes: After having a bunch of specialist subagents review the (plan/implementation), after doing the deduplication/synthesis of t…
Re: My automated doubt development process
#18Most writings about the spec-driven development I see start with a product requirements document that is assumed to be valid. But I doubt that's the case. If so, you would've written about it, and probably would've involved agents in the research that goes into it. My gut feeling tells me there's much more emphasis on implementing the feature than on questioning if it's relevant, feasible, and based on valid assumpti…
Last week I had three meetings with three stakeholders, and the agent was able to gather everyone’s ideas and make sure they are all working together in the feature.
Re: My automated doubt development process
#19Re: My automated doubt development process
#20I've stumbled on the same workflow. Except for one thing: If I just do as OP does, Claude Code will tend to overengineer. For example it'll build complex solutions to super rare race conditions that have trivial fallout. But I've found that all it takes is a "skeptical pass". Here's how it goes: After having a bunch of specialist subagents review the (plan/implementation), after doing the deduplication/synthesis of t…
This sounds harder than just writing the code.