I know I'm just preaching to the choir here but my favourite thing about open source/published source libraries/applications is discussions on bug reports/pr's like this. It's just something so heartwarming of multiple people coming together to describe their symptoms, workarounds and theories of what could be causing it.
Major P2P issues in Israel and possibly other Middle East countries
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Re: Major P2P issues in Israel and possibly other Middle East countries
#12Earlier quoted context omitted.
Don't these systems usually use a splitter, thereby adding zero latency?
How do they inspect traffic when most is https?
Re: Major P2P issues in Israel and possibly other Middle East countries
#13Wild hypothesising here on HN but if you read to the end of the GH issue users have been reporting that STUN has been failing (i.e. no P2P link establishment, fallback to high-latency relay servers.) Multiple users have been able to work around the issue by manually substituting older Valve WebRTC dlls. I'd love to read a postmortem from the Valve devs.
Re: Major P2P issues in Israel and possibly other Middle East countries
#14Re: Major P2P issues in Israel and possibly other Middle East countries
#15Maybe they need a few average devs there to spend time sweeping up behind the paragons that are pushing the envelope into these features existing at all.
Re: Major P2P issues in Israel and possibly other Middle East countries
#16[flagged]
Re: Major P2P issues in Israel and possibly other Middle East countries
#17Re: Major P2P issues in Israel and possibly other Middle East countries
#18Valve fascinates me because the devs there occasionally seem to be simply the best on earth in a given field, but despite that, bizarre bugs will persist for a long time. My favorite was how steam in home streaming from a PC to a steam deck wouldn't work if the steam deck had an Ethernet and wifi connection - one of the connections had to be disabled or the stream would always crash. Maybe they need a few average dev…
I wish they offered remote; I'd happily work there doing those sorts of unglamorous bug fixes. High-reliability engineering is my jam.
Re: Major P2P issues in Israel and possibly other Middle East countries
#19It's been kept around because they treat their customers ok, but they absolutely exsanguinate their developers.
And their engineering culture is... odd. They hire senior people and then let them all fuck sound aimlessly. Their APIs are terrible, their infrastructure is all over the place, they still have patch Tuesdays. But because they are the landlord that owns every house in town, what are you going to do, not pay rent?
Gabe is out there cruising the world in a billion dollar yacht, eating thousand dollar meals. All that came off the backs of developers who actually make the games.