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Pokemon Emerald Ported to WebAssembly (100k FPS)

pokeemerald.com

51–60 of 108 posts

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#51
post #47

Cool! I like the speeding up feature. I suggest making the UI indicate that you can press the keys `z` and `x` on the keyboard to trigger the A and B buttons respectively, I figured that out by pressing on my keyboard the A and B keys and then all the letter keys. Btw, it seems there's a crash when you choose "Pokemon" in the "Fight/Bag/Pokemon/Run" menu: https://i.ibb.co/tpVV8q83/poke-fight-menu.png

Z and X are old school emulator keys. I knew right away to use them from the visual boy advance / zsnes days. :D

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#52
post #47

Cool! I like the speeding up feature. I suggest making the UI indicate that you can press the keys `z` and `x` on the keyboard to trigger the A and B buttons respectively, I figured that out by pressing on my keyboard the A and B keys and then all the letter keys. Btw, it seems there's a crash when you choose "Pokemon" in the "Fight/Bag/Pokemon/Run" menu: https://i.ibb.co/tpVV8q83/poke-fight-menu.png

Thanks for the info! I will collect all these reports today and get these issues fixed in the next few days when I can.

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#55

Certain entities seem to be displayed as numbers for me, like "You received a 6" etc when getting my first potion. Anyone else seeing this bug?

I have not encountered this, but I will note it down as something to look into. Which potion was it?

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#57
post #3

Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.

I think the official source code was leaked, several times.

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#60

I did a Pokémon Crystal playthrough several months ago, still great games! I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that

Currently playing Pokémon Unbound, that is probably best ROM hack ever made. I grow up on 1st and 2nd GB and GBC games so Unbound feels a little bit bloated to me with 8 generations of monsters but man... This project is completely new experience, especially playing on retro hand-held like Trimui Brick Hammer.

Then I start to explore another Pokémon hacks and find out that those project has big fan community that are very enthusiastic about bringing new features to classical Pokémon formula. Documents/wiki on web are more detailed than original games has!

For example R.O.W.E mix all kind of modes that you can select, connect Johto and Kanto maps togather, gives you options to limit avalible generations of Pokémon's, so as veteran you can feel more like home.

Another hacks that I need to explore more - Pokémon Gaia and Pokémon Odyssey.

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