Cool! I like the speeding up feature. I suggest making the UI indicate that you can press the keys `z` and `x` on the keyboard to trigger the A and B buttons respectively, I figured that out by pressing on my keyboard the A and B keys and then all the letter keys. Btw, it seems there's a crash when you choose "Pokemon" in the "Fight/Bag/Pokemon/Run" menu: https://i.ibb.co/tpVV8q83/poke-fight-menu.png
Pokemon Emerald Ported to WebAssembly (100k FPS)
51–60 of 108 posts
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#52Cool! I like the speeding up feature. I suggest making the UI indicate that you can press the keys `z` and `x` on the keyboard to trigger the A and B buttons respectively, I figured that out by pressing on my keyboard the A and B keys and then all the letter keys. Btw, it seems there's a crash when you choose "Pokemon" in the "Fight/Bag/Pokemon/Run" menu: https://i.ibb.co/tpVV8q83/poke-fight-menu.png
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#53Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#54Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#55Certain entities seem to be displayed as numbers for me, like "You received a 6" etc when getting my first potion. Anyone else seeing this bug?
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#56This is awesome! It would be neato if you could export and reload your save file, I clear my browser data a lot.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#57Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#58Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#59Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#60I did a Pokémon Crystal playthrough several months ago, still great games! I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that
Then I start to explore another Pokémon hacks and find out that those project has big fan community that are very enthusiastic about bringing new features to classical Pokémon formula. Documents/wiki on web are more detailed than original games has!
For example R.O.W.E mix all kind of modes that you can select, connect Johto and Kanto maps togather, gives you options to limit avalible generations of Pokémon's, so as veteran you can feel more like home.
Another hacks that I need to explore more - Pokémon Gaia and Pokémon Odyssey.