Show HN: Soft Body Jiggle Physics
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Show HN: Soft Body Jiggle Physics
1–10 of 23 posts
Re: Show HN: Soft Body Jiggle Physics
#2One question: how does it hold up when the framerate changes? Spring jiggle like this usually either blows up or feels different when the timestep moves around. Are you using a fixed timestep, or just relying on the damping to keep it stable?
Re: Show HN: Soft Body Jiggle Physics
#3Re: Show HN: Soft Body Jiggle Physics
#4Nice to see someone else doing physics in the browser. And this looks well put together, keeping the engine dependency free and separate from the renderer is a good call, that is what makes it easy to reuse in Three or Babylon. One question: how does it hold up when the framerate changes? Spring jiggle like this usually either blows up or feels different when the timestep moves around. Are you using a fixed timestep,…
Why would the physics timestep move around? Typically you keep that fixed and separate, especially not locked to the display framerate, physics get really wonky then regardless of what you do.
Re: Show HN: Soft Body Jiggle Physics
#5Nice to see someone else doing physics in the browser. And this looks well put together, keeping the engine dependency free and separate from the renderer is a good call, that is what makes it easy to reuse in Three or Babylon. One question: how does it hold up when the framerate changes? Spring jiggle like this usually either blows up or feels different when the timestep moves around. Are you using a fixed timestep,…
Re: Show HN: Soft Body Jiggle Physics
#6Nice donut in the demo, but would love to see a human model for a more fun demo :) Ideally with a proper weight map for the different body parts too, seems well done enough that you could get really close to something realistic.
Re: Show HN: Soft Body Jiggle Physics
#7Re: Show HN: Soft Body Jiggle Physics
#8Re: Show HN: Soft Body Jiggle Physics
#9Re: Show HN: Soft Body Jiggle Physics
#10I had vastly different expectations, though I suppose this could lead to them..