Pokemon Emerald Ported to WebAssembly (100k FPS)
pokeemerald.com
Pokemon Emerald Ported to WebAssembly (100k FPS)
1–10 of 108 posts
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#2Very cool. Too bad this doesnt seem to work as a PWA, or am I jusr missing the button on Android Firefox?
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#3Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#4Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#5Confirming that saving genuinely works. Interesting stuff. Wonder if we can get trades working too.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#6some weeks ago I made a Gameboy emulator from zero in rust and then exported it to wasm
https://holy-lake-f6df.sdreyesg.workers.dev/
took me 3 hours with Opus. Opus knew the whole ISA, clock, bus quirks, etc. from their training without any external docs
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#7Very cool. Too bad this doesnt seem to work as a PWA, or am I jusr missing the button on Android Firefox?
You have to use "Add to home" menu item on Firefox for Android. But this web app doesn't seem to be a PWA.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#8https://github.com/tripplyons/pokeemerald-wasm/
How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#9Next step: 100% browser javascript pokémon emerald.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#10Any way to get sound?