Earlier quoted context omitted.
This is largely how open source game engines like OpenMW or OpenTTD work: the game engine is reverse engineered, and the art is something the end user provides by downloading/owning a legitimate retail copy. And that’s really great, but this model is ultimately not realistic for most game developers. It’s not like productivity software where the code of the product isn’t the majority of the value being delivered. Git…
I'd argue that games being open source and being pirated does mean you can't make money. I think you are looking at this backwards, like the rest of the industry. You don't need to force people to buy your stuff by making it closed and preventing people from getting at your stuff for free. THe people that matter will compensate you if you make something that matters to them. The whole idea that you need to force peop…
A certain type of player just checks for cracked versions first even though they have the money to buy the game and for that person Denuvo buying the publisher a few weeks/months of a crack not being available is worth the investment.
I suspect that a lot of the most famous examples of big budget games with no DRM at all have an older, more educated, and more affluent demographic.