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Mouseless – keyboard-driven control of macOS/Linux/Windows

mouseless.click

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Re: Mouseless – keyboard-driven control of macOS/Linux/Windows

#43
post #34

Earlier quoted context omitted.

Demanding everything be free and open source is important if you don't want independent developers to be able to make a living, and instead wish to create a world where the vast majority of software is controlled by big tech, who are the benefactors of "free" software. The less you're willing to pay people making good software, the more territory predatory ad/tracking-fueled "free" software gets. The more territory y…

I made a very good living developing open source software for more than a decade. Nothing about open source software precludes one from making money, it's just a different business model from closed source.

A business model that supports a tiny fraction of the market. To the extent there is money in FOSS, even then most of it is provided by the funding of big tech (a whole host of some of the most widely-used FOSS, like Linux, LLVM, Go, Rust, C#, Typescript, VSCode, React, are all obviously corporate-backed). Independent developers who can make a living selling FOSS exist, but are absolutely on the fringe.

Re: Mouseless – keyboard-driven control of macOS/Linux/Windows

#44
post #13

Earlier quoted context omitted.

Most things in Linux too - all DEs I have tried have lots of keyboard shortcuts and so do a lot of applications. The problem is that they are less discoverable and you need to make and effort to get used to using them instead of point and click.

They used to be discoverable with mnemonics (underlined letters) but those have been dead nearly thirty years…

I wouldn't say they're dead, just more hidden (e.g. GTK4 only shows them when you hold Alt). AFAIK most toolkits still support them, but app developers also have to actually define them.

Re: Mouseless – keyboard-driven control of macOS/Linux/Windows

#48
Amiga Workbench could be used mouseless by using key combinations to move the mouse around. It was cumbersome, but just good enough to let you use the system if your mouse was broken, or you had plugged a second joystick into the mouse port and couldn't be bothered swapping them to launch a game. Later there were add-ons like Reqtools and MCP which let you use keys more, e.g. Escape to close a window, or Return (Enter) to hit OK on a dialog box.

Re: Mouseless – keyboard-driven control of macOS/Linux/Windows

#49

Or you could use tab, arrow keys, page up/down, enter...

well, you should be able to, at the OS level use only keyboard shortcuts. Windows once was great with tab, enter, escape, but browsers make things more complicated than dialog boxes, and MacOS really isn't good at keyboard shortcuts. I would prefer the solution was not Mouseless and the others, but no mouse.

Re: Mouseless – keyboard-driven control of macOS/Linux/Windows

#50

If you wanted to go in the other direction, you could achieve more productivity with faster mouse skills. The competitive FPS genre has spawned a bunch of aim training tools[0] to improve muscle memory. [0] https://www.3daimtrainer.com/

RIP my hand by RSI
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