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OpenFOV – Webcam head tracking for iRacing

openfov.com

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Re: OpenFOV – Webcam head tracking for iRacing

#61

Earlier quoted context omitted.

Do you really prefer webcam + opentrack over the trackir? Asking because I literally have a trackir on the way to me in the mail, and most discussions I could find were at least 2-3 years old.

I have had a TrackIR 5 since pretty much release which I used religiously for flight siming. I also have a tobii eye tracker. I have pretty much stopped using the trackir entirely now in favour of the eye tracker + opentrack. It is incredible, works flawlessly. You have a very small amount less horizontal turn tracking, but honestly your head has to be comically side on for you to notice the difference. Perfectly smo…

How does the Tobii + OpenTrack combination work? And why does it not count as zero hardware?

Edit: Oh, zero hardware on the head. Makes sense.

Re: OpenFOV – Webcam head tracking for iRacing

#62
post #53
post #5

Cool to see this, it's a cool in-between step for not having additional wraparound screens or a VR headset. I used to run a similar software[1] for when I was really into playing F1 racing games. However one of the problems I found was the initial disconnect in your head and eye movement that took some getting used to. For example, if you want to look left to see an upcoming turn, naturally your eyes move before your…

just wondering, did this difference in looking around mess you up at all when driving in real life

Not the person you're asking, but I can answer from my own experience: No. There's a big difference between looking at a monitor and looking out a real car window. Your brain can tell.

Re: OpenFOV – Webcam head tracking for iRacing

#63

Also check out the SmoothTrack mobile app. Same use case but the compute is done on a phone instead of the gaming machine. Head position data can be sent over local network or USB.

Thanks for recommending. I can only place my real camera in somewhat awkward spots, so this would give me freedom to adjust its position more freely.

Re: OpenFOV – Webcam head tracking for iRacing

#64
post #56

But doesn't it make you look away from the monitor? Unless you have this 45 inch curved monitor really close to your face?

It makes you turn your head away from the monitor – your eyes are still pointed at it. You generally configure it to apply some gain on your head rotation as well, so a 15 degree head swivel turns into a 60 degree camera movement or whatever.

Maybe think of it less like a pretend-VR solution and more like a camera controller wired to your neck muscles.

It sounds weird, it feels weird at first, but it gets quite natural after a brief adjustment period. It's also very cheap to try if you're curious.

Re: OpenFOV – Webcam head tracking for iRacing

#65
post #5

Cool to see this, it's a cool in-between step for not having additional wraparound screens or a VR headset. I used to run a similar software[1] for when I was really into playing F1 racing games. However one of the problems I found was the initial disconnect in your head and eye movement that took some getting used to. For example, if you want to look left to see an upcoming turn, naturally your eyes move before your…

I set up a basic nose tracker to do the same thing in beamNG just for left/right motion a long while ago, just to see if it was usable. The neat thing there was that you could also just translate your head to get the same effect and didn't need to move your eyes at all. Feels even weirder though lol.

Re: OpenFOV – Webcam head tracking for iRacing

#66

I gave OpenPOV a try with FS 2024, and found it really disorienting. It was not useful at all. I went to a Meta Quest 3 and that actually made me feel like I was inside an aircraft. At on point I tried to lean on a bulkhead. Oops.

They're called airplanes because they're made out of air in VR!

Re: OpenFOV – Webcam head tracking for iRacing

#69
It looks like this is just for Microsoft's Windows. I used to use TrackIR when I gamed on that. I missed that functionality when I moved to game on Linux. That is, until LookPilot (https://lookpilot.app/, it's on Steam, too) arrived. Webcam tracking is good because you don't need to wear a headset, but not so good in a dark room.

Re: OpenFOV – Webcam head tracking for iRacing

#70
post #25

Also check out the SmoothTrack mobile app. Same use case but the compute is done on a phone instead of the gaming machine. Head position data can be sent over local network or USB.

Hey! Thanks for recommending this!! That’s my app. :) pushing the tracking work off to the phone is helpful for freeing up resources on the computer.

Just wanted to say thanks! The first time played Flight Simulator 2020 with SmoothTrack I was blown away. I still am blown away each time too. Great experience that’s been nearly flawless for me and really turned up the realism. I can move my head closer to gauges and see what they’re saying, look around stuff, get a better view out the window. Wonderful.
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