Stop Killing Games
11–20 of 287 posts
Re: Stop Killing Games
#12Re: Stop Killing Games
#13Yes, please. Also ask yourself why that old tumble dryer, fridge, amplifier, vacuum cleaner and water cooker from 40+ years ago refuse to die while modern units die about the same week the warranty expires. They make you buy new or else the manufacturers fear going out of business. It's just sad that this has extended to practically everything.
The entrance will feature the obvious candidates that normally use electricity then gradually transition into things like a manual powered citrus juicer for which the battery is only for contract enforcement and planned obsolescence
Re: Stop Killing Games
#14Pangram flags this as 100% LLM output fwiw
Re: Stop Killing Games
#15Pangram flags this as 100% LLM output fwiw
that happens at the end of nearly every paragraph here
Re: Stop Killing Games
#16If you're a gamer whose game became unplayable from cheaters running hacked clients because the game's developer decided to share their source code online, you're entirely justified in your outrage.
Re: Stop Killing Games
#17If customers and care about open source and free software games, they will support them. There is no need to dictate the funding model people want to use for art or software products. This is an industry with an unbelievable amount of competition.
Re: Stop Killing Games
#18Yes, please. Also ask yourself why that old tumble dryer, fridge, amplifier, vacuum cleaner and water cooker from 40+ years ago refuse to die while modern units die about the same week the warranty expires. They make you buy new or else the manufacturers fear going out of business. It's just sad that this has extended to practically everything.
Re: Stop Killing Games
#19This is basically advocating for open source games which is a completely different story than what stop killing games is trying to do. There are tons of closed source games that have zero online component to them. I don't see how you can actually argue that this is a good thing, especially when they say: > The freedom to redistribute copies so you can help others. That... basically kills the entire gaming industry. A…
they sound great in theory, but in practice exactly one person will buy the game that cost millions to produce, put it up on a website for free, and then the studio will say "well, never doing that again".
by all means i 100% agree that an ostensibly single player game should not be locked behind a login or telemetry, and that platforms like steam should not be able to lock you out of playing games you paid for. but i dont think forcing the whole free software thing would work out how the author is imagining it.
Re: Stop Killing Games
#20Submissions on HN with interesting titles keep ending up being revealed as AI slop halfway down towards them making their point.
Authors: you don't need this. Don't disrespect your reader's time with LLM slophancement.