Stop Killing Games
jxself.org
Stop Killing Games
1–10 of 287 posts
Re: Stop Killing Games
#2They make you buy new or else the manufacturers fear going out of business. It's just sad that this has extended to practically everything.
Re: Stop Killing Games
#3Yes, please. Also ask yourself why that old tumble dryer, fridge, amplifier, vacuum cleaner and water cooker from 40+ years ago refuse to die while modern units die about the same week the warranty expires. They make you buy new or else the manufacturers fear going out of business. It's just sad that this has extended to practically everything.
Re: Stop Killing Games
#4Yes, please. Also ask yourself why that old tumble dryer, fridge, amplifier, vacuum cleaner and water cooker from 40+ years ago refuse to die while modern units die about the same week the warranty expires. They make you buy new or else the manufacturers fear going out of business. It's just sad that this has extended to practically everything.
Not always planned obsolescence. Good ol' "only the cheapest survive" plays a role, too.
Unless perhaps it means only companies selling the cheapest are surviving. Which also doesn't seem broady true.
Maybe we can say "whoever sells the cheapest acceptable units survives".
Re: Stop Killing Games
#5Yes, please. Also ask yourself why that old tumble dryer, fridge, amplifier, vacuum cleaner and water cooker from 40+ years ago refuse to die while modern units die about the same week the warranty expires. They make you buy new or else the manufacturers fear going out of business. It's just sad that this has extended to practically everything.
Not always planned obsolescence. Good ol' "only the cheapest survive" plays a role, too.
Re: Stop Killing Games
#6Re: Stop Killing Games
#7Re: Stop Killing Games
#8There are tons of closed source games that have zero online component to them.
I don't see how you can actually argue that this is a good thing, especially when they say:
> The freedom to redistribute copies so you can help others.
That... basically kills the entire gaming industry.
Am I missing something serious here or is this really trying to advocate for that.
Re: Stop Killing Games
#9Re: Stop Killing Games
#10The inherent injustice of developers being able to eat? The entire reason we're in this mess of a field is because of this ideological purity crusade. We could have a world where independent developers make a modest living producing good software that people pay a reasonable amouunt for, but because everyone expects everything for free, the majority of developers are forced into working for soulless corporations, who make the money that pays their salaries with the most predatory software imaginable, spamming ads, tracking, and microtransactions all over "free" software.
You also always have control over the programs that run on your own computer. Reverse engineer it if you care; the tools have always been there. The article mentions DRM, which is almost always bypassed, and private servers, which people do host -- so where's the lack of control, exactly? You just feel entitled to be given everything on a silver platter, you can't even be bothered to put effort into taking free stuff. Give me a break.
To be clear, I am fully in support of Stop Killing Games. Especially given the annoying copyright regime around hosting private servers, legislation to mandate some kind of fallback for termination is helpful. But trying to pin this cause to this horrible movement that has done 100x more harm than good? No thanks.