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PlayStation Architecture

copetti.org

11–20 of 71 posts

Re: PlayStation Architecture

#11

Love Copetti. Even as someone who is not particularly knowledgeable of everything he’s talking about, I I really enjoy thumbing through his writing and diagrams. There’s just something really fun about trying to understand what is going on under the hood with these machines, especially fifth and sixth generation consoles

1994 always gets me too. It feels like they are more a late 90s thing.

Which means that we're really talking about hardware from 91-93, right? I.e. if launch was 94 then they were designing in 91-93ish.

Re: PlayStation Architecture

#12
post #6

This is great, but it was originally published in 2019. See the past discussions in 2020: https://news.ycombinator.com/item?id=22932134 (114 comments) and 2021: https://news.ycombinator.com/item?id=27576902 (114 comments also).

So? That was 5-7 years ago. I haven't seen this before, so I appreciate it being posted :)

Re: PlayStation Architecture

#13

These articles are always excellent. PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo.

They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't. Trying to play them at very high resolutions on crisp LCD displays is the worst way to go IMO.

Re: PlayStation Architecture

#14
post #6

This is great, but it was originally published in 2019. See the past discussions in 2020: https://news.ycombinator.com/item?id=22932134 (114 comments) and 2021: https://news.ycombinator.com/item?id=27576902 (114 comments also).

So? That was 5-7 years ago. I haven't seen this before, so I appreciate it being posted :)

Yep! Just that the post title should have a (2019) in it. Or maybe (2021) or (2025), given the most recent revision dates.

Re: PlayStation Architecture

#15

These articles are always excellent. PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo.

They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't. Trying to play them at very high resolutions on crisp LCD displays is the worst way to go IMO.

It's interesting how different it is from the N64, which was seemingly designed to produce perfectly correct pixels even though no player would own displays that could really show the difference. I guess that's what you get when you let SGI design the GPU.

Re: PlayStation Architecture

#17

These articles are always excellent. PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo.

> PS1 games do not hold up so good

Eeh ... speak for yourself. PS1 did mark the dawn of the 3D era for home consoles. There are lots of people who are into the low poly 3D models with the characteristic PS1 "wobble".

Sure a lot of it may be nostalgia but it does have its charm and I can say it's grown a lot on me over time. Especially once I learned about the PS1's unique hardware limitations. If my social media feed is anything to go by "PS1 graphics" are having a bit of a revival with lots of people trying to recreate that look.

Re: PlayStation Architecture

#19

These articles are always excellent. PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo.

They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't. Trying to play them at very high resolutions on crisp LCD displays is the worst way to go IMO.

> They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't

On the emulator side I would definitely recommend Duckstation. It's performant, has great UI / UX and also has a CRT filter available by default that more or less recreates the original look, even slightly warping the image to make you feel like you are staring into a TV tube.

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