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Nvidia Cosmos 3

developer.nvidia.com

11–20 of 32 posts

Re: Nvidia Cosmos 3

#11
post #4

I'm struggling to understand what this does. > Generates future observations and action sequences. Is that just a complicated way of saying video gen?

It can be used to generate synthetic data to train physical AI for robots, cars, drones, etc. The world can be simulated from first person perspective to generate training data without sending robots to peoples homes.

Re: Nvidia Cosmos 3

#13
Most of the examples they've chosen seem.. not good? What an odd mix of bad game engine and AI slop. I can't imagine that this stuff makes good training data for real-world applications.

Re: Nvidia Cosmos 3

#14

> Cosmos 3 Nano is the compact version with 16B parameters and optimized for efficient inference. It’s designed to run on workstation-grade compute, like the NVIDIA RTX PRO 6000 GPU for real-time robotics inference and physical AI applications. Looking forward to trying this out on my $10000+ workstation grade GPU that I need an equally expensive set up to run.

Good news, Nvidia will happily sell you one of their new RTX Spark laptops to run this.

Re: Nvidia Cosmos 3

#15

  This release unifies those capabilities with a Mixture-of-Transformers (MoT) architecture built around two towers. 
  Reasoner tower: A vision-language model (VLM) ... This serves as the ‘brain’ that reasons about the world before any generation happens.
  Generator tower: Generates future observations and action sequences. This tower uses a diffusion-based process to generate physics-aware video and action outputs that are conditioned on the reasoner tower’s understanding.
This sort of approach (and others i've seen like it) always appeal to my inner engineer, trying to optimize and balance tradeoffs between model architectures and combine two things to yield the best of both worlds

But based on my understanding of the Bitter Lesson (http://www.incompleteideas.net/IncIdeas/BitterLesson.html), this is precisely the wrong approach in the long term. I'm linking the actual text of the bitter lesson because I think it's misunderstood (or I just don't agree with how i've seen it used in discourse). Specifically:

  The bitter lesson is based on the historical observations that 1) AI researchers have often tried to build knowledge into their agents, 2) this always helps in the short term, and is personally satisfying to the researcher, but 3) in the long run it plateaus and even inhibits further progress, and 4) breakthrough progress eventually arrives by an opposing approach based on scaling computation by search and learning. The eventual success is tinged with bitterness, and often incompletely digested, because it is success over a favored, human-centric approach. 
This architecture feels specifically like "trying to build knowlege into the agent that will help in the short term" but will plateau long term. That's not to say that there won't be some interesting learnings or things built on top of it, but I doubt that there's a lot of juice to squeeze with this kind of approach IMO.

Re: Nvidia Cosmos 3

#17

This release unifies those capabilities with a Mixture-of-Transformers (MoT) architecture built around two towers. Reasoner tower: A vision-language model (VLM) ... This serves as the ‘brain’ that reasons about the world before any generation happens. Generator tower: Generates future observations and action sequences. This tower uses a diffusion-based process to generate physics-aware video and action outputs that a…

This feels like the opposite to me? The MoT architecture looks like the ideal that the Bitter Lesson alludes to - just take all of your data in all of your formats (audio, image, text, action, video) and dump it all into a single shared latent space. Then let the model sort things out, with just enough structure to handle the different requirements/output formats needed (e.g. autoregressive stuff for sequence modeling/prediction, diffusion stuff for generation).

Re: Nvidia Cosmos 3

#18

The warehouse safety video example is really funny, because the people don't react at all.

The car video is silly as well, the crossing van clearly runs a red light. The big shadow of the light pole in the intersection also makes no sense...

Re: Nvidia Cosmos 3

#19

> Cosmos 3 Nano is the compact version with 16B parameters and optimized for efficient inference. It’s designed to run on workstation-grade compute, like the NVIDIA RTX PRO 6000 GPU for real-time robotics inference and physical AI applications. Looking forward to trying this out on my $10000+ workstation grade GPU that I need an equally expensive set up to run.

I have the GPU but no robot. What’s the minimum viable robot needed to play with this?

Re: Nvidia Cosmos 3

#20
post #18

The warehouse safety video example is really funny, because the people don't react at all.

The car video is silly as well, the crossing van clearly runs a red light. The big shadow of the light pole in the intersection also makes no sense...

Cars run red lights in real life. Driving defensively requires anticipating it. Anyone expecting them not to is more likely to get in a crash.

The rest I can't speak to.

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