...in the age of AI, does anyone have an actual solution for keeping out bots while preserving the privacy of humans? Obviously this is terrible, but I think there's a possibility it's the least terrible option? Another option is IP reputation, which I think is worse. Or scanning a code with a non-rooted phone, which I think is even worse than that!
> ...in the age of AI, does anyone have an actual solution for keeping out bots while preserving the privacy of humans? There isn't one, and pretending otherwise is nonsense because humans will always provide their credentials to something to act on their behalf. In the limit you end up with Chinese phone farms.
Cloudflare Turnstile requiring fingerprintable WebGL
21–30 of 508 posts
Re: Cloudflare Turnstile requiring fingerprintable WebGL
#22Re: Cloudflare Turnstile requiring fingerprintable WebGL
#23Re: Cloudflare Turnstile requiring fingerprintable WebGL
#24...in the age of AI, does anyone have an actual solution for keeping out bots while preserving the privacy of humans? Obviously this is terrible, but I think there's a possibility it's the least terrible option? Another option is IP reputation, which I think is worse. Or scanning a code with a non-rooted phone, which I think is even worse than that!
Re: Cloudflare Turnstile requiring fingerprintable WebGL
#25...in the age of AI, does anyone have an actual solution for keeping out bots while preserving the privacy of humans? Obviously this is terrible, but I think there's a possibility it's the least terrible option? Another option is IP reputation, which I think is worse. Or scanning a code with a non-rooted phone, which I think is even worse than that!
Re: Cloudflare Turnstile requiring fingerprintable WebGL
#26Please, anyone from EU (US is doomed rofl) create a petition to ban browser-fingerprinting in EU, across all existing browsers. I'm not good at creating petitions but can happily sign it. Also with stop killing games and anti-chat control. I can imagine this can get a traction, if it's explained in youtube video to "normal" people.
A better solution would be to make webgl, webgpu and (especially) webrtc have some sort of prompt before they can be in any way used in that fashion, but this will absolutely destroy web ux Windows Vista style.
Re: Cloudflare Turnstile requiring fingerprintable WebGL
#27Earlier quoted context omitted.
> keeping out bot You can forget about it. It is not possible. Simple as that.
Let's say I'm selling concert tickets. How do I prevent bots from buying up all the tickets and scalping them?
Then when it's "processing", do them in bulk and prioritize slower users. There's huge opportunity do bot checks after checkout without affecting user experience.
Also on product launches you could add unique field which requires user to input, for example that way bots can't prepare for launches.
Re: Cloudflare Turnstile requiring fingerprintable WebGL
#28Re: Cloudflare Turnstile requiring fingerprintable WebGL
#29...in the age of AI, does anyone have an actual solution for keeping out bots while preserving the privacy of humans? Obviously this is terrible, but I think there's a possibility it's the least terrible option? Another option is IP reputation, which I think is worse. Or scanning a code with a non-rooted phone, which I think is even worse than that!
Re: Cloudflare Turnstile requiring fingerprintable WebGL
#30>Turns out it's because Cloudflare wants to have a fingerprint of your device via WebGL, the only reason for doing this would be tracking.
> So Cloudflare just banned all WebKitGTK browsers as I guess they put an exception for Safari.
This is false. I ran firefox with:
* hardware acceleration disabled (so software renderer, nothing to fingerprint)
* resistfingerprinting enabled, including letterboxing with default window size
* webgl disabled
* VPN enabled
* In a Windows VM
By all accounts this should be the most suspicious fingerprint ever, but turnstile happily lets me through. If they want to track people, they're doing a pretty bad job. My guess is that OP's browser is getting banned because his WebKitGTK has a weird fingerprint, not because of webgl or whatever.
> Such things are blocked in WebKit, and have been for years. Meaning it's tracking so awful that even Apple would block it, and as far as I can tell it's not the kind of privacy protection you can easily disable in it.
This is also false. Webgl fingerprinting works just fine on Safari. They might try to mitigate it by adding some noise, but that's not so different than what firefox does, and is certainly not "blocked".