[Edit] ah ok they clarify later as a performance enhancement. I think it was pretty integral to the algorithm, but ok. Wait why do they say painter's algorithm. Comanche and other such voxel terrain engines went front to back and never had overdraw.
Author here. Yes, it is integral. I chose this approach to first show how to draw it from back to front, because the code is easier to understand this way.
Great for a helicopter game, Less so for general flight sim.
That was a large part of how games were designed back in the day. Start with what you have the ability to do, find the game that matches what you can do.