Live data from Hacker News

Snowboard Kids 2 is 100% Decompiled

blog.chrislewis.au

21–30 of 118 posts

Re: Snowboard Kids 2 is 100% Decompiled

#24
post #6

Always nice to see another game decompiled like this. It's a big deal as far as laying the groundwork for possible ports to PC and other consoles is concerned, and will probably aid modders quite a bit. If anyone needs a full list of these projects (which includes this one), there's a pretty good selection here: https://decomp.dev/projects Though these may have a few they missed: https://readonlymemo.com/decompilatio…

That page absolutely fills me with hope. I don't see some of my cherished childhood games in there. I should start a decompilation project for them...

Re: Snowboard Kids 2 is 100% Decompiled

#25
post #2

Awesome, but I always wondered why so much effort was put into decompiling this? Seems like a meme for meme's sake.

I've done a similar project before (taking an NES game I like, disassembling it, and doing a PC port). For me, the attraction is being able to make an ideal version of a game I like, with bugfixes, quality of life improvements, added polish, and not having to deal with hardware restrictions from old consoles. The amount of effort involved doesn't really make sense unless it's something you deeply care about, which is why most commercial rereleases of old games are emulated instead of this sort of improved native port.

Re: Snowboard Kids 2 is 100% Decompiled

#26
post #6

Always nice to see another game decompiled like this. It's a big deal as far as laying the groundwork for possible ports to PC and other consoles is concerned, and will probably aid modders quite a bit. If anyone needs a full list of these projects (which includes this one), there's a pretty good selection here: https://decomp.dev/projects Though these may have a few they missed: https://readonlymemo.com/decompilatio…

Any idea if there's a place where we can request games for decompilation? I see that one for Burnout Paradise is in the works, but I would love one for Burnout Revenge.

[dead]

Re: Snowboard Kids 2 is 100% Decompiled

#27
post #20

The decomp dev guys are doing amazing work. It's also super educational too, if you're someone like me who's in just doing relatively simple AI / python / typescript work and rarely has to think about memory, hardware constraints, all that, it's a completely different world. Also, AI is finally getting to the point where it can do very difficult decompilation work, which is super exciting to me.

It really is crazy. I have been contributing the Melee decompilation project for the past year-ish, and things have really accelerated in 2026. Just today I decided it would be nice to have a better "permuter" (program that randomly modifies C in the hopes of finding a better asm match) so I...just asked Claude to make one, custom-tailored to my needs. It almost feels pointless to publish it to GitHub when I can just tell the other contributors "hey fyi you can ask Claude to make you a better permuter"

Re: Snowboard Kids 2 is 100% Decompiled

#28
post #25
post #2

Awesome, but I always wondered why so much effort was put into decompiling this? Seems like a meme for meme's sake.

I've done a similar project before (taking an NES game I like, disassembling it, and doing a PC port). For me, the attraction is being able to make an ideal version of a game I like, with bugfixes, quality of life improvements, added polish, and not having to deal with hardware restrictions from old consoles. The amount of effort involved doesn't really make sense unless it's something you deeply care about, which is…

What was the game?

Re: Snowboard Kids 2 is 100% Decompiled

#30
post #2

Awesome, but I always wondered why so much effort was put into decompiling this? Seems like a meme for meme's sake.

im not going to post with as much confidence as your many other replies ... but this is like one of the rarest nintendo games ... maybe that has something to do with it
Post reply on HN