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The California state assembly has passed the 'Protect Our Games Act'

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Re: The California state assembly has passed the 'Protect Our Games Act'

#41
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

The backend for a game is not just an .exe file. It can be a mess of a system that relies on all kinds of services that need maintenance and that one dev who knows how to reset the cache.

I agree that it's shitty that buyers can lose access to a game they bought, but I really struggle to see how this could function practically.

Re: The California state assembly has passed the 'Protect Our Games Act'

#42

Earlier quoted context omitted.

It would at least be reasonable to expect this for future games, just treat the server binary the same way as the client in terms of what code you include (there way be some more involved if they have to migrate off a reusable codebase but I think it’s worth it)

I don't think it's reasonable for a law to dictate how software must be developed. If a developer wants to create some software by taking some licensed code and modifying it, that's their prerogative - it seems rather overreaching for the law to mandate that any licensed code must be structured as a library. (And in practice it'd be rather limiting for that to be the case.)

Almost every law that exists about software exists to dictate what a consumer is or isn't allowed to do with software on their own computer using their own hardware.

For once, there is a law that actually dictates the responsibilities that a developer has to the customer, and all that responsibility states is that the developer can not revoke the use of software that a customer has already fully paid for under certain narrow circumstances; somehow this is what you find to be unreasonable?

Re: The California state assembly has passed the 'Protect Our Games Act'

#43
post #2

> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination. I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for tho…

So this only really applies to games you have to purchase once but are online-only? That's... an incredibly narrow law, that only covers a class of games which are particularly stupid by design. (Continuous cost without continuous revenue.)

It also covers games with any form of MTX, even if the base game is free. So most live service games.

Re: The California state assembly has passed the 'Protect Our Games Act'

#44

Earlier quoted context omitted.

At least that somewhat aligns incentives between players and the game studio. If an old game has a long-lasting player base, then a modest subscription makes it more likely that the studio would keep the servers up and running, if not actively patching the game. With a game that you pay for up-front, a long-lived player base can be a liability for the company (ongoing costs without many new purchases.)

Why is this a problem? Quake 3 came out a quarter century ago, yet there are still community host servers available

Quake 3 can also be played fully offline, for various measures of "play" and "fully".

Re: The California state assembly has passed the 'Protect Our Games Act'

#45
post #9
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

I don't think forcing a person or business to divulge their intellectual property, simply because they no longer wish to provide downstream products or services, is reasonable. That said, as a consumer I really don't like when something goes away. Overwatch 1 was probably the most brutal experience for me. In the end, I don't think anyone has any kind of special entitlements here. The server binaries will almost alwa…

True. Better would be to eliminate society damage like "intellectual property" and require everything to be available regardless

Re: The California state assembly has passed the 'Protect Our Games Act'

#46
post #2

> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination. I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for tho…

So this only really applies to games you have to purchase once but are online-only? That's... an incredibly narrow law, that only covers a class of games which are particularly stupid by design. (Continuous cost without continuous revenue.)

> Continuous cost without continuous revenue

That would be the case if the publisher had any intent to actually keep the service online. Empirically they do not, hence the law.

Re: The California state assembly has passed the 'Protect Our Games Act'

#47
post #9

Earlier quoted context omitted.

I don't think forcing a person or business to divulge their intellectual property, simply because they no longer wish to provide downstream products or services, is reasonable. That said, as a consumer I really don't like when something goes away. Overwatch 1 was probably the most brutal experience for me. In the end, I don't think anyone has any kind of special entitlements here. The server binaries will almost alwa…

The binaries can be obfuscated.

Not meaningfully. AI-guided reverse-engineering is very effective.

This also isn't relevant to third-party code obtained under license. It is a de facto restriction on code dependencies, which may significantly increase development costs.

Re: The California state assembly has passed the 'Protect Our Games Act'

#48
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

It would be enough to guarantee no legal threats against users who reverse-engineer the protocol and implement their own server. (A catchy name for it: "Fair Game Act".)

Re: The California state assembly has passed the 'Protect Our Games Act'

#50
post #2

> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination. I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for tho…

incentive towards making more games qualify for those exceptions

Yes, please, produce more "games that are inherently playable offline indefinitely".

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