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The California state assembly has passed the 'Protect Our Games Act'

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Re: The California state assembly has passed the 'Protect Our Games Act'

#11
post #2

> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination. I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for tho…

Of course its an incentive, however the disincentives to purchasing (subscribing/spending), and thus producing, such games still exist.

Re: The California state assembly has passed the 'Protect Our Games Act'

#12
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

What if, as a very high number do, the server uses something like a proprietary SQL database?

Re: The California state assembly has passed the 'Protect Our Games Act'

#13
post #9
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

I don't think forcing a person or business to divulge their intellectual property, simply because they no longer wish to provide downstream products or services, is reasonable. That said, as a consumer I really don't like when something goes away. Overwatch 1 was probably the most brutal experience for me. In the end, I don't think anyone has any kind of special entitlements here. The server binaries will almost alwa…

If this was about open source software I’d agree about not forcing people to do additional work, but if you’re selling something for money you should be obligated to do the bare minimum of stripping secrets out of a binary so the product you sold can actually work (and this will be barely any work if it’s designed with this in mind in the first place)

We already obligate them to do other basic necessities for consumer protection such as refunding or replacing faulty products

Re: The California state assembly has passed the 'Protect Our Games Act'

#14
post #6
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

Government forced speech is never reasonable. If you don't like the arrangement, just don't buy the game. Tell them why you didn't buy the game. Hope for a better future where more of the industry is built on open source. That's all anyone can do. That's all anyone should be able to do.

> Government forced speech is never reasonable.

Government forced speech includes food companies needing to add ingredient labels on packaging including allergen info, landlords needing to notify tenants before entering their homes, stores having to post accurate prices for the products they sell, and employers having to provide workers with safety data sheets for the hazardous materials they work with. These are all perfectly reasonable. Thanks to government forced speech we have more freedom/rights and better lives.

Re: The California state assembly has passed the 'Protect Our Games Act'

#15
post #9
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

I don't think forcing a person or business to divulge their intellectual property, simply because they no longer wish to provide downstream products or services, is reasonable. That said, as a consumer I really don't like when something goes away. Overwatch 1 was probably the most brutal experience for me. In the end, I don't think anyone has any kind of special entitlements here. The server binaries will almost alwa…

[dead]

Re: The California state assembly has passed the 'Protect Our Games Act'

#16
post #9
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

I don't think forcing a person or business to divulge their intellectual property, simply because they no longer wish to provide downstream products or services, is reasonable. That said, as a consumer I really don't like when something goes away. Overwatch 1 was probably the most brutal experience for me. In the end, I don't think anyone has any kind of special entitlements here. The server binaries will almost alwa…

> The server binaries will almost always include other proprietary information that the studio will not want to release.

Or even information that they are contractually forbidden from releasing. A typical scenario would be a game developed as a fork of a proprietary codebase which was licensed from another company. Forcing the licensee to release material would infringe on the rights of the licensor.

Re: The California state assembly has passed the 'Protect Our Games Act'

#17
post #4
post #2

> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination. I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for tho…

California and meaningless feel good legislation with massive loopholes? A match made in heaven! If this is how the bill ends up being enacted, it will only push more big game developers into making their titles subscription only. A win for gamers' rights, I suppose.

I can see them adding a $1 per year subscription at the very least.

Re: The California state assembly has passed the 'Protect Our Games Act'

#18
post #9
post #3

The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.

I don't think forcing a person or business to divulge their intellectual property, simply because they no longer wish to provide downstream products or services, is reasonable. That said, as a consumer I really don't like when something goes away. Overwatch 1 was probably the most brutal experience for me. In the end, I don't think anyone has any kind of special entitlements here. The server binaries will almost alwa…

If they dont want to release the source then just keep running the servers! I think its ridiculous that people can buy games and the games just stop working and its ok because of some legalese that literally no one reads. Alternatively, why not just align your incentives with the user and charge subscriptions.

Games are interesting because players will sink a lot of time and sometimes money in and so it goes beyond a smart alarm clock or a fitness tracker imo.

Re: The California state assembly has passed the 'Protect Our Games Act'

#19

I think this will cause a big schism in the Stop Killing Games movement. Game devs who were sympathetic to the movement will expect that this is enough, but a lot of people in the movement will be unsatisfied with the carveouts for MMORPGs and XBOX Game Pass and the like.

A lot of people in the movement think game companies are the root problem when what they actually have a problem with is current copyright law.

Re: The California state assembly has passed the 'Protect Our Games Act'

#20
post #9

Earlier quoted context omitted.

I don't think forcing a person or business to divulge their intellectual property, simply because they no longer wish to provide downstream products or services, is reasonable. That said, as a consumer I really don't like when something goes away. Overwatch 1 was probably the most brutal experience for me. In the end, I don't think anyone has any kind of special entitlements here. The server binaries will almost alwa…

> The server binaries will almost always include other proprietary information that the studio will not want to release. Or even information that they are contractually forbidden from releasing. A typical scenario would be a game developed as a fork of a proprietary codebase which was licensed from another company. Forcing the licensee to release material would infringe on the rights of the licensor.

It would at least be reasonable to expect this for future games, just treat the server binary the same way as the client in terms of what code you include (there way be some more involved if they have to migrate off a reusable codebase but I think it’s worth it)
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