"VC++6 is remarkably powerful for 1996. It has features such as "Go to definition", breakpoints, stacktrace, and variable inspections (but no Intellisense auto-completion yet). I never used it but it must have felt like a dream at the time." And here we are, in a generation of people writing blogs that never used VS6. I am now officially old. I was still using VS6 as late as 2009 btw...also it's from 1998. If you mad…
Let's compile Quake like it's 1997
61–70 of 82 posts
Re: Let's compile Quake like it's 1997
#62Re: Let's compile Quake like it's 1997
#63"VC++6 is remarkably powerful for 1996. It has features such as "Go to definition", breakpoints, stacktrace, and variable inspections (but no Intellisense auto-completion yet). I never used it but it must have felt like a dream at the time." And here we are, in a generation of people writing blogs that never used VS6. I am now officially old. I was still using VS6 as late as 2009 btw...also it's from 1998. If you mad…
Didn't Smalltalk environments have those features ages ago already?
Re: Let's compile Quake like it's 1997
#64"VC++6 is remarkably powerful for 1996. It has features such as "Go to definition", breakpoints, stacktrace, and variable inspections (but no Intellisense auto-completion yet). I never used it but it must have felt like a dream at the time." And here we are, in a generation of people writing blogs that never used VS6. I am now officially old. I was still using VS6 as late as 2009 btw...also it's from 1998. If you mad…
Many of those features were already available in MS-DOS and Windows 3.x IDEs from Borland for Turbo Pascal and C++. Which is why when I got into UNIX development felt like going into the stone age of development tools, thankfully XEmacs was already there. Which by the way, it was born for Energize C++, in 1993! https://www.youtube.com/watch?v=pQQTScuApWk Also here is what NeXTSTEP development environment looked like,…
And I know the hn reply, it's "what do you mean? all you have to do is this other thing over here" and that's the point ... people don't want to. So they don't.
Re: Let's compile Quake like it's 1997
#65"VC++6 is remarkably powerful for 1996. It has features such as "Go to definition", breakpoints, stacktrace, and variable inspections (but no Intellisense auto-completion yet). I never used it but it must have felt like a dream at the time." And here we are, in a generation of people writing blogs that never used VS6. I am now officially old. I was still using VS6 as late as 2009 btw...also it's from 1998. If you mad…
You make it sound like he's some young'un, but Fabien has been programming since 1983. https://fabiensanglard.net/40/
Re: Let's compile Quake like it's 1997
#66If you want to play Quake for free on Windows 11, try this: https://quake-remake.en.uptodown.com/windows/download
There is a dozen of existing Quake ports ready to run the moment you feed them the game files, and you recommend a version re-implemented on top of Xash3D, which is a GoldSrc-compatible engine. Why?
Re: Let's compile Quake like it's 1997
#67Earlier quoted context omitted.
In the timeline I remember, Microsoft and Windows were routinely criticized for producing bloated and buggy systems. Especially from those who previously used an Amiga or Mac. A new version of Windows inevitably meant buying a whole new computer, along with upgrading the memory midway through it's 3-4 year lifespan.
A friend of mine installed MS-Windows 95 on a 386 and Weird Al Yankovic nailed it: But my machine, it's obsolete. It takes an hour just to bring up the screen!
That's a throwback.
Re: Let's compile Quake like it's 1997
#68Re: Let's compile Quake like it's 1997
#69Earlier quoted context omitted.
That wasn't the banger for vs6 it was the workflow and muscle memory of the thing. The flow is still unmatched IMHO. It was like avid or photoshop for writing windows software. Default keys in modern IDEs are basically still the vs assignments from the 5/6 era. It was the closest Microsoft ever came to making their own emacs or vim. vs6 was like 90% of my screen time as a windows dev in the 90s and 2000s I've been a…
I find vscode with the right plugins better than vs6 was by a long shot. Helix is pretty amazing too.
Re: Let's compile Quake like it's 1997
#70> DO NOT get it from github or transfer the files via FTP. I bet the author doesn't know about FTP's ASCII mode, and especially doesn't know that it is the default. ASCII mode was a nifty feature, but it never should have been the default. Especially when you consider that most text files are small and easy to re-download if you forget, while binary files are often quite large and the damage done by the line ending c…