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Claude Opus 4.8

anthropic.com

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Re: Claude Opus 4.8

#941
post #73

I generated pelicans riding bicycles on both thinking level low and thinking level high: https://gist.github.com/simonw/68560eddb0b268a8417f80ceb7304... The high one is notably better - the bicycle frame is the correct shape, unlike thinking level low. For comparison, here's Opus 4.7: https://gist.github.com/simonw/afcb19addf3f38eb1996e1ebe749c...

I bet someone shares this link every time you post about bicycles, but since I didn't see anyone share it yet in this thread, I'll take the opportunity to do so: https://www.gianlucagimini.it/portfolio-item/velocipedia/ Turns out even humans can be pretty bad at drawing bicycles :)

As an aside, some of the renders have only a single side connection to the wheel and that is a valid bike design, the Cannondale Lefty front fork only has a left leg:

https://duckduckgo.com/?q=cannondale+lefty&iar=images&t=ffab

Re: Claude Opus 4.8

#942
As if choosing a model to use on its own is not hard, offering six levels of "effort" (quite a vague term as well), low, medium, high, xhigh, max, ultracode (?!?!) is really making comparisons next to impossible when people using the same model can have vastly different experiences.

What exactly is the diff between high and xhigh? Or xhigh and max? This is definitely too granular and it seems Anthropic took OpenAI's confusion with models as inspiration.

Re: Claude Opus 4.8

#943
post #942

As if choosing a model to use on its own is not hard, offering six levels of "effort" (quite a vague term as well), low, medium, high, xhigh, max, ultracode (?!?!) is really making comparisons next to impossible when people using the same model can have vastly different experiences. What exactly is the diff between high and xhigh? Or xhigh and max? This is definitely too granular and it seems Anthropic took OpenAI's…

They are doomed. Publishing small wins while they can.

https://open.substack.com/pub/sublius/p/srt-introspect-why-c...

Re: Claude Opus 4.8

#944

Does anyone troll these releases and cherry pick random metrics other companies would cherry pick to show how amazing their models are? There's like 8 million benchmarks. Every release, every model randomly picks 5-10 where they win in everything except 1, to make it look like they aren't randomly cherry picking benchmarks they probably benchmaxxed for.

Ultimately I think the only way you can trust benchmarks is if you build them yourself and keep them secret from the AI labs.

There are different levels of "cheating" on benchmarks. The worst would be just literally putting them in the loss function during RL, I assume the major labs are not cheating at that level. And I am sure they are making a genuine effort to keep the benchmark content out of the training data.

But, ultimately it seems implausible that they completely abstain from benchmarking their model until they are about to release it. Even if they did do that, the benchmark is still ultimately a part of the outermost feedback loop. So these models are all, to _some_ degree, benchmark-solving machines.

I think all we can really do is live with the model for a while and develop a subjective feeling about its quality. This shouldn't be surprising, nobody believes that coding interviews work, we all know that you just have to work with someone to figure out if they're a good programmer. As AIs become more human like it's natural they should get harder to evaluate.

This is a bit awkward, it puts us in quite a weak position as consumers.

Maybe to some extent you can get a meaningful signal from sentiments on HN etc, but:

- There must be some amount of manipulation going on of this

- Even if it was fully organic, it's highly likely that your experience will differ materially from the median online nerd, because AIs are bizarre things that respond in unpredictable ways to intangible things.

Re: Claude Opus 4.8

#945
post #942

As if choosing a model to use on its own is not hard, offering six levels of "effort" (quite a vague term as well), low, medium, high, xhigh, max, ultracode (?!?!) is really making comparisons next to impossible when people using the same model can have vastly different experiences. What exactly is the diff between high and xhigh? Or xhigh and max? This is definitely too granular and it seems Anthropic took OpenAI's…

Not only this but hermetic checks on local machines for spot testing new models is becoming increasingly difficult, if not impossible.

- We have 0 visibility into what Anthropic does with our own prompts server side (do they return cached results from similar queries? Do we develop our own hot paths?).

- Local memory files are written independent of project directory and are acted on by the new models, even if old models wrote them

- CLAUDE.md files have varying degrees of efficiency and different models (and effort) treat them differently

- Our own git history "supports" newer models - ie if you have a larger body of work in git when you adopt a new model (like 4.8) than when you started from scratch with 4.6 or something, 4.8 may "appear" smarter when in fact you just have more evidence and signal about what you intend for a model to do.

Re: Claude Opus 4.8

#946
post #77

A rambling comment: I think this is the first time we've had a third minor version bump on a frontier Anthropic model. (I count the 0.5s as major here, because they've been issued non-sequentially and also corresponded to massive capability leaps, eg, Sonnet 3.5, Opus 4.5). So now the Opus 4.5 family has successors 4.6, 4.7, and 4.8, each posting fairly modest claimed gains. My own experience w/ 4.6 and 4.7 are that…

I have seen a noticeable difference between 4.6 Medium (the default, and I skipped 4.7 because of various reported issues) and 4.8 High or whatever the default is now. It's far more likely to say it doesn't know and seems to think about things a lot more, but then it also spends a lot more time reporting on what it's thought about so it takes longer for you to process the output. In particular 4.6 would say "I've spotted something a bit off here" whereas 4.8 will say "if you do this and then this and then this under these conditions then something will go wrong here". So it seems to be closer to the claimed capabilities for Mythos than previous versions.

Re: Claude Opus 4.8

#947
post #942

As if choosing a model to use on its own is not hard, offering six levels of "effort" (quite a vague term as well), low, medium, high, xhigh, max, ultracode (?!?!) is really making comparisons next to impossible when people using the same model can have vastly different experiences. What exactly is the diff between high and xhigh? Or xhigh and max? This is definitely too granular and it seems Anthropic took OpenAI's…

Probably limits the number of intermediate tokens one way or the other. Almost certainly the impact on the result is close to zero.

Re: Claude Opus 4.8

#948
post #385

My fav coding benchmark for frontier models is to build a simple RTS game in one file (js/html/css). Claude Code with Opus 4.8 in ultracode mode nailed it, the best result so far: https://bsky.app/profile/senko.net/post/3mmwnrkwboc2v The prompt was: Create a simple but functional real time strategy (RTS) game similar to old WarCraft, StarCraft or Command & Conquer games. The player should be able to build buildings,…

I've been tasking LLMs to write a traditional AI for a full vibe-coded RTS. I remove the human players and let them battle. I don't know why but I enjoy watching AI players battle so much :) In the repo, I even have a tournament script that calculates ELOs. So far, codex was unmatched. I'll try with Opus 4.8 too. https://egeozcan.github.io/unnamed_rts/game/ https://github.com/egeozcan/unnamed_rts/blob/main/src/script…

This is fun! I look forward to trying this out. Thanks for sharing!

Re: Claude Opus 4.8

#949
post #942

As if choosing a model to use on its own is not hard, offering six levels of "effort" (quite a vague term as well), low, medium, high, xhigh, max, ultracode (?!?!) is really making comparisons next to impossible when people using the same model can have vastly different experiences. What exactly is the diff between high and xhigh? Or xhigh and max? This is definitely too granular and it seems Anthropic took OpenAI's…

Something I found helpful: In this article, scroll down to the first big image, which is a graph labeled “Agentic coding performance by effort level”. https://www.anthropic.com/engineering/april-23-postmortem

This convinced me to just always set 4.7 to xhigh. Admittedly not sure about 4.8.

Re: Claude Opus 4.8

#950
post #385

My fav coding benchmark for frontier models is to build a simple RTS game in one file (js/html/css). Claude Code with Opus 4.8 in ultracode mode nailed it, the best result so far: https://bsky.app/profile/senko.net/post/3mmwnrkwboc2v The prompt was: Create a simple but functional real time strategy (RTS) game similar to old WarCraft, StarCraft or Command & Conquer games. The player should be able to build buildings,…

I am absolutely gobsmacked how good the game is! I didn't complete the level fully but I completed all but one of the tasks. This is both smooth and fun and I'm surprised that a modern LLM can do something this well, let alone in a single file. It makes me realize how much the goalposts have been moved. A few years ago (ChatGPT 2? 2.5?) wasn't even able to implement a small Python script I would expect a junior engineer to be capable of producing. Now we're getting the tools to do something like this. You should think about how to "rate" the outputs or at least provide your own rankings.
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