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Bitburner, programming-based incremental game

bitburner-official.github.io

11–20 of 29 posts

Re: Bitburner, programming-based incremental game

#13

Woah! I loved this game on Steam. If anyone likes factory games (Satisfactory or Factorio) and programming this is a must try. Also got a bit of idle game in the mix. Surprisingly immersive too for a mostly text game.

Yep, the game has a fun offline idle mechanic as well as just leaving it running. However you should rarely need idle, if ever.

Re: Bitburner, programming-based incremental game

#17
post #3

The only game I've ever hit all achievements in! Very fun though I felt an internal pressure to move quickly, similar to the feeling I get when my factorio base starts getting big.

Yep. It’s like Act 3 of Baldurs Gate 3, you feel the pressure from the world around you to go fast even though you could take as long as you want

Re: Bitburner, programming-based incremental game

#18

Woah! I loved this game on Steam. If anyone likes factory games (Satisfactory or Factorio) and programming this is a must try. Also got a bit of idle game in the mix. Surprisingly immersive too for a mostly text game.

I see a lot of praise heaped on Factorio but I was underwhelmed when I played it, the game doesn't really capture what makes industrial engineering interesting for me, it seems more like software engineering wearing the face of traditional mech/chem/ind engineering. The way pollution is handled is also kind of insane (red overlay makes nodes mad now use gun kill...) and reflects more of the creator of the game and not any kind of objective reality for engineering.

Re: Bitburner, programming-based incremental game

#20

Woah! I loved this game on Steam. If anyone likes factory games (Satisfactory or Factorio) and programming this is a must try. Also got a bit of idle game in the mix. Surprisingly immersive too for a mostly text game.

I see a lot of praise heaped on Factorio but I was underwhelmed when I played it, the game doesn't really capture what makes industrial engineering interesting for me, it seems more like software engineering wearing the face of traditional mech/chem/ind engineering. The way pollution is handled is also kind of insane (red overlay makes nodes mad now use gun kill...) and reflects more of the creator of the game and no…

May I ask how far you got? It's not a good representation of industrial engineering, for sure, but I do like the actual logistics management and "how do I deal with my technical debt" later in the game. I think most of this only really gets interesting once you use trains everywhere and build everything with bots.
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