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Show HN: Hallucinate – Massively Multiplayer Online Rave

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Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#171
post #168

Suggestions: - make the controls work like a typical FPS (i.e. WASD controls should not rotate the player but just strafe) - make spacebar jump, and a different key to talk, like T - make the jump work like a platformer where you start falling as soon as you release the button. so people can make small hops to the beat - stop dancing after a few seconds of inactivity

1) It's not an FPS though, you don't need aiming and you need to rotate without having to touch a mouse.

2) Maybe

3) Maybe

4) Everybody dancing forever is crucial for the feeling. You don't stop dancing in a rave. If you want that you sit down or change to standing motion.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#172
post #97

It's cool to see things like this, I wasn't aware of. I made something similar for VR around 6 or 7 years ago with full DJ mixing on real vinyl turntables. I got things built so DJs could play their set from anywhere in the world and have access to their music from their own studio or home etc. Unfortunately i was one guy making this and health issues have sadly put this project on hold indefinitely. It would be a sh…

If you want other people to carry it further, release your work as free software.

I'll look into doing this. I'm not sure how things work legally with the unity engine and relinquishing my assets using their game engine as free. I assume all my assets etc are clearly mine to give away without conflicting with unity's terms and conditions. I'll have to do some research and find out what is the best way to share this in hope of progression.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#173

Earlier quoted context omitted.

I think things really went off a cliff after around 2012 once phones and internet got good, and social media cranked up the algo games.

I dunno, we were "social mediaing" back in 2000s sometime, that's when most of the youth started posting pictures of themselves on the internet and using computers+webcams for communicating among ourselves, many of us used our Sony Ericsson (or similar) phones for taking pictures. I think that particular website that started it all, peaked around 2007 sometime, and was shut down by 2010 already, because of lack of ac…

For the impact to be felt as a generational shift that is observable IRL, the social media had to reach a certain point of critical mass. The apps/algo needed to be tweaked for addiction. It also become a firehose of content that was pretty realtime, so as to induce FOMO

Things like Flickr was a social site that had absolutely no impact on anyone’s behavior. There was no FOMO because it was just something you browsed at your own pace. Async web forums and email became synchronous chats. The phone started spending more time in your hand than your pocket.

Even things like streaming television wasn’t a binary but an evolution. Netflix streaming started in 2007. It wasn’t until 2012 they became a producer and started the binge phenomenon by releasing a full series all at once. Those first five years practically didn’t matter for Netflix. Many people saw no advantage over the traditional DVD shipping service. Once binging began people were jumping onto the streaming service in droves. It still took a few more years to really reach a point of saturation. Then, there was massive cord cutting and birth of the streaming service landscape of today that is heavily fragmented. But also provides an unlimited supply of entertainment that keeps people appeased and out of meatspace.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#174

It's cool to see things like this, I wasn't aware of. I made something similar for VR around 6 or 7 years ago with full DJ mixing on real vinyl turntables. I got things built so DJs could play their set from anywhere in the world and have access to their music from their own studio or home etc. Unfortunately i was one guy making this and health issues have sadly put this project on hold indefinitely. It would be a sh…

Super cool, during covid times I sorta started making a system where you could back2back dj mix with a remote friend, but never really got anywhere. Would love to pick it up again, or know if there have been some new developments in this field? There are some ‘jam together’ type projects but as I recall, these werent really suitable for DJ mixing electronic music (latency wise).

the B2B idea was something i too wanted to implement but ultimately didn't want to look too far ahead and bite off more than I could chew knowing the potential problems as mentioned below by the other commenter with latency, mixing and syncing, interpolation, extrapolation etc.. At that point I just decided to focus on 1 DJ / Producer doing a live set and essentially just live broadcast without any sync issues to handle as it wouldn't matter if the set was delayed. But it would be so cool if that feature could be implemented. I hope one day somebody much smarter than me could work towards some of these features.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#177

Earlier quoted context omitted.

I would need to drive 4 hours to get to a city that has raves, pay for a hotel, parking, entrance fee, and it would take 24 hours of my time

And? Back in the day people used to regularly go from northern California to southern and vice versa for a good party By people I mean me, I'm sure some people are still doing it

And, I'm saying what you want is different than what I want, and not everybody has to do what you want

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#178

Earlier quoted context omitted.

You could also actually go to a rave. It should be easier than setting up your VR environment.

I would need to drive 4 hours to get to a city that has raves, pay for a hotel, parking, entrance fee, and it would take 24 hours of my time

Then search for weekend music festivals, which are usually longer than a weekend. Not Coachella because I hear that ones been enshittified, but like Coachella except good.

The longest one I know runs for 6 days, Wednesday to Monday. Not everyone stays there the whole time. It's awesome. Although the more awesome one I know was Thursday night to Monday morning.

Do try to stay for the last night. At least here in Europe, the crowd who doesn't go home on Sunday night is the most interesting crowd.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#180
post #164
post #146

Earlier quoted context omitted.

Now that I have your attention, I've made this and I've been unemployed for a very long time -due to health issues- but now I'm fine and I'm looking for a job, creative frontend development in TypeScript is my specialization. Remote preferrably - European timezones. My email is in my HN profile if anyone's got any offer it would be amazing. Tysm everyone!

First, congrats on getting healthy! Secondly, since you're presenting this as a portfolio entry, I have some open, honest feedback. I quickly reviewed the repository and there are some pretty major orange-red flags that would dissuade employers from reaching out. Some of them include: - Lack of coherent repository structure. All files under src/ with no sense of modularity - The commit messages are very poor. Message…

Why not just send this as an email rather than poisoning the whole thread and dissuading people from being interested/looking more? It's not a very nice thing to do.

I bet there's probably a bunch of things that are worth looking at. Focus on that to get other people seeing the obvious talent of this person who is asking for help.

You're the one who good do better here.

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