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Dynamic Workflows in Claude Code

claude.com

41–50 of 160 posts

Re: Dynamic Workflows in Claude Code

#41

I don't really get this. At this point, my limiting factor is not how quickly Claude can self-trudge through code. It's whether Claude is going to do the task correctly or not. I need more mechanisms for controlling long-running sessions and dynamically injecting my thoughts, correction, and nudges rather than faster ways to burn through my tokens without knowing if the results are going to be correct.

When this is all finished and done, these coding models will allow you to rewrite the linux kernel in rust, recode Kubernetes in assembly, and create your own web framework in 10 min.

But each prompt will cost your company, 10 to 15 million dollars. An extra 20 million if you ask them to review the code and improve the comments.

Re: Dynamic Workflows in Claude Code

#43
post #39
post #10

A few of us from the Claude Code team will be hanging around if anyone has questions! Very excited for this launch -- dynamic workflows have been a game changer for engineering here at Anthropic. Can't wait to hear what you think.

Thanks to you and the anthropic team for developing such exciting tools! The blog post seems to position workflows for “breadth”: generating fixes / refactors against large code bases. What about for “depth”: developing specific new features and functionality end-to-end? I’ve struggled to make this work reliably using the current experimental agent teams. Does this replace or augment that functionality?

Yes, it also helps! That's a place where raw model capability is the most helpful, but we do find that some dynamic workflow configurations can be helpful too.

Re: Dynamic Workflows in Claude Code

#44
post #38
post #10

A few of us from the Claude Code team will be hanging around if anyone has questions! Very excited for this launch -- dynamic workflows have been a game changer for engineering here at Anthropic. Can't wait to hear what you think.

Will workflows be reusable? I have a big use case of sharable and repeatable workflows for projects. Especially if this comes to Cowork.

Yes!

Re: Dynamic Workflows in Claude Code

#45
post #37
post #19

Earlier quoted context omitted.

Hey, yep. A few things I personally used dynamic workflows for over the last few weeks: 1. Autonomously landed 20+ optimizations to reduce Claude Code's token usage by ~15% 2. Ported tree-sitter, color-diff, yoga-layout, and a number of other WASM and Rust native modules to TypeScript, improving CPU and memory use by 2-10x in the process 3. Made our CI faster, and repeatedly found and fixed flaky tests (with /loop) 4…

You _reduced_ its _efficiency_? Why do you make CC more inefficient?

Typo! Edited

Re: Dynamic Workflows in Claude Code

#46

Earlier quoted context omitted.

Ground truth is not consensus, it has to be graded against what actually works for the original goal. Plenty of scenarios with AI and Humans can result in consensus around incorrectness.

While pedantically correct, I think the comment above assumed that you've correctly specified the work. If you can't correctly specify your work, AI agents are just going to help you get a non-solution faster.

Isn't coding the act of specificying the work to a processor? And AI agents are supposed to bridge the gap with intelligence from less specificed to more specified or possibly even more intelligent and alternate implementations?

Re: Dynamic Workflows in Claude Code

#47
post #10

A few of us from the Claude Code team will be hanging around if anyone has questions! Very excited for this launch -- dynamic workflows have been a game changer for engineering here at Anthropic. Can't wait to hear what you think.

Hi Boris. Love the velocity of features. Are you planning on adding a secrets manager? Enterprise workflows almost always require an encrypted parameter or calling a secret.

Re: Dynamic Workflows in Claude Code

#48

I don't really get this. At this point, my limiting factor is not how quickly Claude can self-trudge through code. It's whether Claude is going to do the task correctly or not. I need more mechanisms for controlling long-running sessions and dynamically injecting my thoughts, correction, and nudges rather than faster ways to burn through my tokens without knowing if the results are going to be correct.

Dynamic workflows, in my experience, make Claude more effective at complex long-running tasks. They help precisely with getting Claude to do the task correctly.

It feels more like a bespoke build system for the specific task/project than prompting a freeform chat.

Re: Dynamic Workflows in Claude Code

#49
post #33
post #10

A few of us from the Claude Code team will be hanging around if anyone has questions! Very excited for this launch -- dynamic workflows have been a game changer for engineering here at Anthropic. Can't wait to hear what you think.

I tried creating a workflow in Claude 1.9255.2 (1dc8f7) 2026-05-27T01:57:20.000Z and got API Error: 400 messages.3.content.11: `thinking` or `redacted_thinking` blocks in the latest assistant message cannot be modified. These blocks must remain as they were in the original response. Tried again in Claude 1.9659.1 (193bcb) 2026-05-28T16:22:15.000Z also but may need a new chat

Looking

Re: Dynamic Workflows in Claude Code

#50
post #2

Interesting to note, not sure if this was known publicly before today's blog post: Rewriting Bun with dynamic workflows An example of what dynamic workflows can unlock at scale is the recent rewrite of Bun. Jarred Sumner used dynamic workflows to port Bun from Zig to Rust with 99.8% of the existing test suite passing, roughly 750,000 lines of Rust, and eleven days from first commit to merge. One workflow mapped the r…

I'm extremely skeptical that dynamic workflows had anything to do with this. I've been able to refactor one of the most complicated parts of our code base with similar results. Mechanical refactors are relatively straight forward for agents.

> I've been able to refactor one of the most complicated parts of our code base with similar results. Mechanical refactors are relatively straight forward for agents.

A rewrite of bun in Rust is unlikely to be a trivial mechanical refactor. And if you are not sharing what the complicated parts were, or how big it is, how do we assess that the task was similar?

Unless you are intimately familiar with the bun codebase and you've already made that assessment.

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